Mercury Emulator Habbo Club Packet Error

Joel

Aspiring Developer
Mar 30, 2014
100
30
So I've been with Mercury Emulator for less than a day and I'm still learning bits and bits about it, but everytime I click on ANYTHING to do with Habbo Club it disconnects me, but my friend (is a F ingame, im a M) can do everything with it, any chance it could be because of the gender?

I get this in my packetLog after receiving a Packet error in emulator:
Code:
Error en packet  (167) [0][0][0];:
System.ArgumentException: An item with the same key has already been added.
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at Mercury.HabboHotel.Achievements.TalentManager.CompleteUserTalent(GameClient Session, Talent Talent) in C:\Users\Administrator\Desktop\Mercury\HabboHotel\Achievements\TalentManager.cs:line 59
   at Mercury.HabboHotel.Achievements.AchievementManager.ProgressUserAchievement(GameClient Session, String AchievementGroup, Int32 ProgressAmount, Boolean FromZero) in C:\Users\Administrator\Desktop\Mercury\HabboHotel\Achievements\AchievementManager.cs:line 240
   at Mercury.Messages.GameClientMessageHandler.LatencyTest() in C:\Users\Administrator\Desktop\Mercury\Messages\GameClientMessageHandler.cs:line 7667
   at Mercury.Messages.StaticMessageHandlers.SharedPacketLib.LatencyTest(GameClientMessageHandler handler) in C:\Users\Administrator\Desktop\Mercury\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 146
   at Mercury.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in C:\Users\Administrator\Desktop\Mercury\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 27
   at Mercury.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in C:\Users\Administrator\Desktop\Mercury\Messages\GameClientMessageHandler.cs:line 1907
   at Mercury.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in C:\Users\Administrator\Desktop\Mercury\HabboHotel\GameClients\GameClient.cs:line 76
 

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