Menu
Forums
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Trending
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Upgrades
Log in
Register
What's new
Search
Search
Search titles only
By:
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
Server Development
Habbo Retros
Habbo Tutorials
Making custom room models
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Savallusion" data-source="post: 47277" data-attributes="member: 470"><p>Hello DevBesters! Here's a small tutorial on how to create a custom room model. I'll explain how and what the different letters or numbers mean in the database on it's way.</p><p></p><p><strong><u>What you need:</u></strong></p><ul> <li data-xf-list-type="ul">A working r40+ database (most people use r63 nowadays)</li> <li data-xf-list-type="ul">A CMS set up, so you can see if you've done it right (of course this includes working SWF's aswell)</li> <li data-xf-list-type="ul">A working emulator</li> <li data-xf-list-type="ul">Simple designing knowledge.</li> </ul><p><strong><u>Step 1</u></strong></p><p>Start up your emulator and go into your database. Then find the table "room_models" and click "insert".</p><p><strong><u>Step 2 </u></strong></p><p>Learning the letters and numbers and their functions.</p><p></p><p><strong><u>Step 3</u></strong></p><p></p><p>Creating the room model itself. The codes need to be structured in how the room model will look. Here's an example:</p><p></p><p></p><p>Screenshot of room design above:</p><p><img src="http://screensnapr.com/e/xzbGyC.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>You can also play with the door values for your own, but i wouldn't suggest uploading a custom room model that is not finished onto an open hotel a the emulator <strong>require</strong> a restart to update the room model of a room.</p><p>When you have made your room model, save it and insert it into the database.</p><p></p><p><strong><u>Step 4</u></strong></p><p>Adding the room model to a room.</p><p>The room model won't be shown in the room creator in-game, this means you have to create a random room and update it's room_model either via DB or via you HK. When this is done, restart your emulator, and go into your room! It should show up as you designed it!</p><p><strong><u>Step 5</u></strong></p><p></p><p>Understanding the door concepts. First you need to have knowledge of what the x and y axis are, the X axis is the horizontal line, which makes the door go forwards from it's current position. The Y axis is the vertical one, which makes it go up or down your room model. The Z does only let it go higher up, like if you want the door on the second floor. Door_dir pretty much says itself, it makes the user go into the door in one direction.</p><p></p><p><u><strong>I</strong><strong>mage of door-areas in the tabel:</strong></u></p><p><img src="http://screensnapr.com/e/MPoAQt.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Remember: door_dir is usually 2! And you will have to insert in the id row, "model_somethingherewhichyoudecide".</p><p></p><p>Any problems, questions or suggestions regarding my tutorial is appreciated and will be answered as fast as possible.</p></blockquote><p></p>
[QUOTE="Savallusion, post: 47277, member: 470"] Hello DevBesters! Here's a small tutorial on how to create a custom room model. I'll explain how and what the different letters or numbers mean in the database on it's way. [B][U]What you need:[/U][/B] [LIST] [*]A working r40+ database (most people use r63 nowadays) [*]A CMS set up, so you can see if you've done it right (of course this includes working SWF's aswell) [*]A working emulator [*]Simple designing knowledge. [/LIST] [B][U]Step 1[/U][/B] Start up your emulator and go into your database. Then find the table "room_models" and click "insert". [B][U]Step 2 [/U][/B] Learning the letters and numbers and their functions. [B][U]Step 3[/U][/B] Creating the room model itself. The codes need to be structured in how the room model will look. Here's an example: Screenshot of room design above: [IMG]http://screensnapr.com/e/xzbGyC.png[/IMG] You can also play with the door values for your own, but i wouldn't suggest uploading a custom room model that is not finished onto an open hotel a the emulator [B]require[/B] a restart to update the room model of a room. When you have made your room model, save it and insert it into the database. [B][U]Step 4[/U][/B] Adding the room model to a room. The room model won't be shown in the room creator in-game, this means you have to create a random room and update it's room_model either via DB or via you HK. When this is done, restart your emulator, and go into your room! It should show up as you designed it! [B][U]Step 5[/U][/B] Understanding the door concepts. First you need to have knowledge of what the x and y axis are, the X axis is the horizontal line, which makes the door go forwards from it's current position. The Y axis is the vertical one, which makes it go up or down your room model. The Z does only let it go higher up, like if you want the door on the second floor. Door_dir pretty much says itself, it makes the user go into the door in one direction. [U][B]I[/B][B]mage of door-areas in the tabel:[/B][/U] [IMG]http://screensnapr.com/e/MPoAQt.png[/IMG] Remember: door_dir is usually 2! And you will have to insert in the id row, "model_somethingherewhichyoudecide". Any problems, questions or suggestions regarding my tutorial is appreciated and will be answered as fast as possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Server Development
Habbo Retros
Habbo Tutorials
Making custom room models
Top