Damien
Don't need glasses if you can C#
- Feb 26, 2012
- 434
- 647
I need help deciding the best approach to handling item_data on the emu.
1) Storing it via the database like how it's done on most emulators.
2) Loading the data from the furnidata and setting it that way.
3) Store it via the database, and generating the furnidata from the database.
The only downside to loading it via the furnidata is it doesn't contain the height attribute (which I can easily add). Opinions?
don't bother commenting if you're not going to back up you opinion with reasoning.
1) Storing it via the database like how it's done on most emulators.
2) Loading the data from the furnidata and setting it that way.
3) Store it via the database, and generating the furnidata from the database.
The only downside to loading it via the furnidata is it doesn't contain the height attribute (which I can easily add). Opinions?
don't bother commenting if you're not going to back up you opinion with reasoning.