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jsRoom - Room Engine journey
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<blockquote data-quote="doe" data-source="post: 467303" data-attributes="member: 98944"><p>Hello guys,</p><p>today I will introduce you my Habbo Room Engine called <strong>jsRoom. </strong>This project is (currently) written in plain JavaScript with NodeJS as Server.</p><p></p><p>1. Why this Project?</p><p>Well, I can imagine this is a question some people may ask me when I introduce you to my Project. In the last few weeks we got introduced into some Habbo Developming Projects (sadly, when I have to be specific there only two that got really released) like <strong>Nitro</strong> and <strong>Shroom. </strong>These Projects are very exciting and I though myself: Yeah, why you don't give it a try and do your own HTML5 Project? I though a lot about this in the past years and got very inspired from other Projects like Apollo, a Project from our german scene that was also developing by Johnix the shroom developer. </p><p></p><p>After Nitro got more heated up and got released (and settling a big milestone for this scene and his indeptendencie) and also shroom did an incrediable and super nice progress I got very inspired to start my own Room Engine. </p><p></p><p>Here we are! Now after a few days I'm here introducing jsRoom... !</p><p></p><p>2. ... but there is one thing you have to consider</p><p>This Project is in very early state and top of that this is my very first project into game developing. I never did this before. This isn't is a presentation for a Room Engine that competitve with the other two amazing projects. This here is "only" a journey, like a development diary how I progress into this project. I got very very exicted and I'm motivated to keep this thing up. </p><p></p><p>So you have to consider, that this project is a learning project <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" /> </p><p></p><p>The cool thing is: I really don't like project presentation with the indent to release this project and be open source for everyone and don't providing at this point a link to the source code. So this project is at the beginning Open Source and can found at github here: <strong>[URL unfurl="true"]https://github.com/Wielandini/jsRoom[/URL]</strong></p><p></p><p>So, happy reading! <img src="/styles/default/xenforo/smilies/emojione/biggrin.png" class="smilie" loading="lazy" alt=":D" title="Big Grin :D" data-shortname=":D" /></p><p></p><p>Screenshots:</p><p>31.01.2021 - Room drawing</p><p>[SPOILER]<img src="https://i.imgur.com/KfcbyQg.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/SPOILER]</p><p>[automerge]1613041695[/automerge]</p><p>LOL i didn't knew that this thread was approved since it got deleted first time. Thank you! <img src="/styles/default/xenforo/smilies/emojione/biggrin.png" class="smilie" loading="lazy" alt=":D" title="Big Grin :D" data-shortname=":D" /> Well, in the last few days I worked on the canvas. Instead of continue my working on canvas I will recode my little "base" with TypeScript : )</p></blockquote><p></p>
[QUOTE="doe, post: 467303, member: 98944"] Hello guys, today I will introduce you my Habbo Room Engine called [B]jsRoom. [/B]This project is (currently) written in plain JavaScript with NodeJS as Server. 1. Why this Project? Well, I can imagine this is a question some people may ask me when I introduce you to my Project. In the last few weeks we got introduced into some Habbo Developming Projects (sadly, when I have to be specific there only two that got really released) like [B]Nitro[/B] and [B]Shroom. [/B]These Projects are very exciting and I though myself: Yeah, why you don't give it a try and do your own HTML5 Project? I though a lot about this in the past years and got very inspired from other Projects like Apollo, a Project from our german scene that was also developing by Johnix the shroom developer. After Nitro got more heated up and got released (and settling a big milestone for this scene and his indeptendencie) and also shroom did an incrediable and super nice progress I got very inspired to start my own Room Engine. Here we are! Now after a few days I'm here introducing jsRoom... ! 2. ... but there is one thing you have to consider This Project is in very early state and top of that this is my very first project into game developing. I never did this before. This isn't is a presentation for a Room Engine that competitve with the other two amazing projects. This here is "only" a journey, like a development diary how I progress into this project. I got very very exicted and I'm motivated to keep this thing up. So you have to consider, that this project is a learning project :) The cool thing is: I really don't like project presentation with the indent to release this project and be open source for everyone and don't providing at this point a link to the source code. So this project is at the beginning Open Source and can found at github here: [B][URL unfurl="true"]https://github.com/Wielandini/jsRoom[/URL][/B] So, happy reading! :D Screenshots: 31.01.2021 - Room drawing [SPOILER][IMG]https://i.imgur.com/KfcbyQg.png[/IMG][/SPOILER] [automerge]1613041695[/automerge] LOL i didn't knew that this thread was approved since it got deleted first time. Thank you! :D Well, in the last few days I worked on the canvas. Instead of continue my working on canvas I will recode my little "base" with TypeScript : ) [/QUOTE]
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