Hi,
I'm attempting to update my client revision from:
- PRODUCTION-201711211204-412329988
to
- PRODUCTION-201810171204-70166177
However, I'm running into a lot of issues, I guess this is primarily because I'm almost an entire year out of date (I am in theory, Habbo just haven't updated for a bit).
I've noticed quite a lot has changed regarding rooms, they've also merged some packets and minimalised a lot on code... My issues are actually regarding rooms, I'm having an issue where when I load a room, the initial loading screen pops up at 92% and stays present.
Any advice? Or any insight into what has changed, or what I may need to change?
Thanks.
Silly me, I got it. After 24 hours of bullshit. It was my fault, adding the badge and furni descriptions back wrong.
An FYI for anyone else updating, a majority of the room controller packets now require the room ID to be sent with them (this is all 3 permission composers) and the odd other few ones. Once I've finished the update, I'll consider updating the Git version.
I'm attempting to update my client revision from:
- PRODUCTION-201711211204-412329988
to
- PRODUCTION-201810171204-70166177
However, I'm running into a lot of issues, I guess this is primarily because I'm almost an entire year out of date (I am in theory, Habbo just haven't updated for a bit).
I've noticed quite a lot has changed regarding rooms, they've also merged some packets and minimalised a lot on code... My issues are actually regarding rooms, I'm having an issue where when I load a room, the initial loading screen pops up at 92% and stays present.
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Any advice? Or any insight into what has changed, or what I may need to change?
Thanks.
Silly me, I got it. After 24 hours of bullshit. It was my fault, adding the badge and furni descriptions back wrong.
An FYI for anyone else updating, a majority of the room controller packets now require the room ID to be sent with them (this is all 3 permission composers) and the odd other few ones. Once I've finished the update, I'll consider updating the Git version.