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Habbo Retros
How would you describe a successful hotel?
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<blockquote data-quote="Sarbaz" data-source="post: 479018" data-attributes="member: 39554"><p>In all honesty, just comparing the peak of Habbo Retros when FindRetros was known as "TheHabbos.org" any and every hotel that would reach page 1 (I believe it listed the top 25) was bond to average no less than 25+ users online daily. Then again, it was FRIENDLY competition within hotels like Blah/Static, Habplus, Fresh, Zap, HotelNine, HabboBZ/ClanHabbo, Eubbo, just to name a few. All the hotel owners communicated amongst each other in forums like DevBest, Otaku, and RZ - they helped and assisted others with fixes and errors. Now on FindRetros you can manage to reach page 1 with an average of 10+ users and all the other pages are filled with hotels with absolute no activity (a dead usercount). </p><p></p><p>Yes some hotel owners say that they are satisfied with their small communties and like how things are operated with a minor usercount but in reality if we are speaking on "a successful hotel/Habbo Retro" we all know features and being unique has nothing to do with that. Habboon isn't custom but still manages to hold the highest usercount in the ENGLISH community. No matter what you say about the afk/idle users their online count is 10x - 20x more than majority of the other hotels beneath them. They stay up-to-date, have an amazing events & quest team, and are the closest thing to the actual original game known as Habbo. They are vanilla with nothing unique, custom, or special... It is their community and how its managed/ran that keeps them on top of the rankings. They operate their server like an actual business/company and not like an online game with no correct moderation and with staff that abuses their powers, ban users for having freedom of speech, and most importantly the owners don't kiss a specific group of users ass and favor them. No matter how unique or what features you implement that will not guarantee users if you can't manage a community. Peep why most of these developers can't even open a hotel of their own and build a usercount but someone who is interactive within the community like the owners of HabGen, Mansion, at a 1 point myBobba were easily averaging 25+ cause they were leading a community that had more than a typical user and owner friendship/relationship. Yes we can admit the usercounts of those 3 hotels aren't were they were before but they for sure showed these developers and failed hotel owners how its done. Gaining users is the easiest thing, keeping them is the hard part. Once a new hotel opens they all register to go check it out, if it's good and has majority of the people they socialize with they'll just stop playing the previous one. It happened to Mansion, Emerald Heights, and a few others. All great hotels but they relied abit too much on the community or unique features to keep the hotel active rather than actually entertaining the community.</p><p></p><p>Also [USER=80070]@Puffin[/USER] - I come to realize there is going to be toxic individuals regardless of how you want your community. They troll, but if they are causing drama or making your community uncomfortable then a ban is valid but if you're just looking to keep them all away then you won't have a community cause 75% of the Habbo community is toxic. The other 25% are just people who want to build, participate in events, and socialize. But that 25% is spreaded out within about 3-5 different hotels. That's the reasoning behind most hotels only averaging just under 15+. Maybe having a more borderline rules and regulations guide for your staff to follow and molding a strict moderation team you wouldn't have to worry about trying to "avoid" the toxic individuals. They can join but wouldn't even harm your community with the way your moderation is.</p></blockquote><p></p>
[QUOTE="Sarbaz, post: 479018, member: 39554"] In all honesty, just comparing the peak of Habbo Retros when FindRetros was known as "TheHabbos.org" any and every hotel that would reach page 1 (I believe it listed the top 25) was bond to average no less than 25+ users online daily. Then again, it was FRIENDLY competition within hotels like Blah/Static, Habplus, Fresh, Zap, HotelNine, HabboBZ/ClanHabbo, Eubbo, just to name a few. All the hotel owners communicated amongst each other in forums like DevBest, Otaku, and RZ - they helped and assisted others with fixes and errors. Now on FindRetros you can manage to reach page 1 with an average of 10+ users and all the other pages are filled with hotels with absolute no activity (a dead usercount). Yes some hotel owners say that they are satisfied with their small communties and like how things are operated with a minor usercount but in reality if we are speaking on "a successful hotel/Habbo Retro" we all know features and being unique has nothing to do with that. Habboon isn't custom but still manages to hold the highest usercount in the ENGLISH community. No matter what you say about the afk/idle users their online count is 10x - 20x more than majority of the other hotels beneath them. They stay up-to-date, have an amazing events & quest team, and are the closest thing to the actual original game known as Habbo. They are vanilla with nothing unique, custom, or special... It is their community and how its managed/ran that keeps them on top of the rankings. They operate their server like an actual business/company and not like an online game with no correct moderation and with staff that abuses their powers, ban users for having freedom of speech, and most importantly the owners don't kiss a specific group of users ass and favor them. No matter how unique or what features you implement that will not guarantee users if you can't manage a community. Peep why most of these developers can't even open a hotel of their own and build a usercount but someone who is interactive within the community like the owners of HabGen, Mansion, at a 1 point myBobba were easily averaging 25+ cause they were leading a community that had more than a typical user and owner friendship/relationship. Yes we can admit the usercounts of those 3 hotels aren't were they were before but they for sure showed these developers and failed hotel owners how its done. Gaining users is the easiest thing, keeping them is the hard part. Once a new hotel opens they all register to go check it out, if it's good and has majority of the people they socialize with they'll just stop playing the previous one. It happened to Mansion, Emerald Heights, and a few others. All great hotels but they relied abit too much on the community or unique features to keep the hotel active rather than actually entertaining the community. Also [USER=80070]@Puffin[/USER] - I come to realize there is going to be toxic individuals regardless of how you want your community. They troll, but if they are causing drama or making your community uncomfortable then a ban is valid but if you're just looking to keep them all away then you won't have a community cause 75% of the Habbo community is toxic. The other 25% are just people who want to build, participate in events, and socialize. But that 25% is spreaded out within about 3-5 different hotels. That's the reasoning behind most hotels only averaging just under 15+. Maybe having a more borderline rules and regulations guide for your staff to follow and molding a strict moderation team you wouldn't have to worry about trying to "avoid" the toxic individuals. They can join but wouldn't even harm your community with the way your moderation is. [/QUOTE]
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How would you describe a successful hotel?
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