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Habbo Retros
How would you describe a successful hotel?
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<blockquote data-quote="Object" data-source="post: 478769" data-attributes="member: 78351"><p>Succes can be looked at from 2 directions:</p><p></p><p>Hotel owner: As a hotel owner I would define a succesful hotel, as a place im looking forward coming online at everyday, a place where majority of users feel comfortable being apart of and gets along as a community.</p><p></p><p>From a user perspective: A hotel showing active progress, caring for its members, somewhat okay online count (enough to host events), a place where it feels like fun to play.</p><p></p><p>that's in my opinion 2 versions of a successful hotel, im sure we all define it in our own ways, some only look at hotels from a developers perspective, which is fine, but I personally don't think that means a lot, as developers rarely add much value from their opinion when it comes to user satisfaction.</p><p></p><p>Off topic:</p><p>I have seen multiple hotels (also current active ones) have a decent user count at times - but oddly enough 20% or 30% of the users online has been online for the exact same amount of hours when u check their profile, all of them spread across mutliple rooms were they sit afk until next emulator restart, as an attempt to not only boost (fake) onlines but also make the navigator look more appealing (I guess)</p><p></p><p>Money:</p><p>For the retro money comments. I think this goes both ways, a lot of hotel owners down right low ball developers to an extend where it becomes straight up disrespectful, they use the excuse "its habbo, go get a real job" acting like they doing developers a favor by offering them 20-50$ for weeks or months worth of development, and even after that they think because they paid once, they entilted to lifetime support, and try to pack their further inquries in ways, so that they can get free development going on-wards.</p><p></p><p>On the other hand, I agree you shouldn't rely on habbo as a way to make a somewhat stable income, sure every now and then, u hit a gem, willing to pay okay, but its the wrong community to dev in, if you're just in it for money, you can make 100x of what u being paid on here, for 10x less work somewhere else "in the real world" or in a different game.</p><p></p><p>When everything comes to everything, a developer can ofc. charge what they wish, the other part can simply deny the offer in a respectful manner, but something I'm sure any developer/GFX artist/service provider in the scene can recognise is that "clients" often tends to feel entitled to call you all sort of things because you want x amount for something, laughing at you, calling you a "scammer" simply due to the price tag etc.</p><p></p><p>Dying community:</p><p>I think the community is dying for various reasons. Gen Z didn't grow up with habbo like a lot of us did, we live in a different world now.</p><p></p><p>The community that was once left, stopped contributing, and people has become way less willingly to learn, simply due to lack of interest in development or laziness in general.</p><p></p><p>Also a lot of upcoming developers either shy away, due to not only egotistical fellow developers, making them feel worthless, because they isn't as experienced as them or share a different view. then there's the community (not only as a developer does this count) but if you develop in public, run a hotel etc. You are bound to deal with users trying to dox you, ddos you, falsely DMCA you and anything else harmful they can think of.</p><p></p><p>Another great reason for the community being less & less, is certain hotel owners is only in this for a money grab and ego boost. They will DDoS any other hotel they come across, harass/dox the owner & its users, hack its users, cus they simply go into their DB where they store password as plain text and then hope their own users, use the same password on various hotels, so that they can make the other hotel seem insecure or if they lucky login to a staff account even, to cause further ravage. This way their own hotel will seemingly have a bit more online users, which makes them feel like they've achieves something.</p><p></p><p><strong>Last note</strong></p><p>I think you should only start a hotel if you <strong>really</strong> want it, don't do it to become number 1 on findretros, or to make quick money - You might think u be making money, but versus the time no matter how u put it, you would of made 10x if you dedicated this time towards a "real" job.</p><p></p><p>And lastly don't let developers bring you down, cus you're not as technical, some people tend to think you should only run a retro if you know 7 different languages fluently, and re-inventing the wheel - Not a single one of those developers run a hotel anyways, and you can make your own assumptions why <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" /></p><p></p><p>Same goes for releases, those same developers oftently tend to shit on most releases, cus they personally don't find any value in the release, and therefore for some reason need shame you, instead of just scrolling past it - If you want to release or simply showcase something, you should <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Object, post: 478769, member: 78351"] Succes can be looked at from 2 directions: Hotel owner: As a hotel owner I would define a succesful hotel, as a place im looking forward coming online at everyday, a place where majority of users feel comfortable being apart of and gets along as a community. From a user perspective: A hotel showing active progress, caring for its members, somewhat okay online count (enough to host events), a place where it feels like fun to play. that's in my opinion 2 versions of a successful hotel, im sure we all define it in our own ways, some only look at hotels from a developers perspective, which is fine, but I personally don't think that means a lot, as developers rarely add much value from their opinion when it comes to user satisfaction. Off topic: I have seen multiple hotels (also current active ones) have a decent user count at times - but oddly enough 20% or 30% of the users online has been online for the exact same amount of hours when u check their profile, all of them spread across mutliple rooms were they sit afk until next emulator restart, as an attempt to not only boost (fake) onlines but also make the navigator look more appealing (I guess) Money: For the retro money comments. I think this goes both ways, a lot of hotel owners down right low ball developers to an extend where it becomes straight up disrespectful, they use the excuse "its habbo, go get a real job" acting like they doing developers a favor by offering them 20-50$ for weeks or months worth of development, and even after that they think because they paid once, they entilted to lifetime support, and try to pack their further inquries in ways, so that they can get free development going on-wards. On the other hand, I agree you shouldn't rely on habbo as a way to make a somewhat stable income, sure every now and then, u hit a gem, willing to pay okay, but its the wrong community to dev in, if you're just in it for money, you can make 100x of what u being paid on here, for 10x less work somewhere else "in the real world" or in a different game. When everything comes to everything, a developer can ofc. charge what they wish, the other part can simply deny the offer in a respectful manner, but something I'm sure any developer/GFX artist/service provider in the scene can recognise is that "clients" often tends to feel entitled to call you all sort of things because you want x amount for something, laughing at you, calling you a "scammer" simply due to the price tag etc. Dying community: I think the community is dying for various reasons. Gen Z didn't grow up with habbo like a lot of us did, we live in a different world now. The community that was once left, stopped contributing, and people has become way less willingly to learn, simply due to lack of interest in development or laziness in general. Also a lot of upcoming developers either shy away, due to not only egotistical fellow developers, making them feel worthless, because they isn't as experienced as them or share a different view. then there's the community (not only as a developer does this count) but if you develop in public, run a hotel etc. You are bound to deal with users trying to dox you, ddos you, falsely DMCA you and anything else harmful they can think of. Another great reason for the community being less & less, is certain hotel owners is only in this for a money grab and ego boost. They will DDoS any other hotel they come across, harass/dox the owner & its users, hack its users, cus they simply go into their DB where they store password as plain text and then hope their own users, use the same password on various hotels, so that they can make the other hotel seem insecure or if they lucky login to a staff account even, to cause further ravage. This way their own hotel will seemingly have a bit more online users, which makes them feel like they've achieves something. [B]Last note[/B] I think you should only start a hotel if you [B]really[/B] want it, don't do it to become number 1 on findretros, or to make quick money - You might think u be making money, but versus the time no matter how u put it, you would of made 10x if you dedicated this time towards a "real" job. And lastly don't let developers bring you down, cus you're not as technical, some people tend to think you should only run a retro if you know 7 different languages fluently, and re-inventing the wheel - Not a single one of those developers run a hotel anyways, and you can make your own assumptions why :) Same goes for releases, those same developers oftently tend to shit on most releases, cus they personally don't find any value in the release, and therefore for some reason need shame you, instead of just scrolling past it - If you want to release or simply showcase something, you should :) [/QUOTE]
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How would you describe a successful hotel?
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