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How would you describe a successful hotel?
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<blockquote data-quote="Puffin" data-source="post: 478671" data-attributes="member: 80070"><p>I like that way of looking at it tbh, I'd have to agree, there is good, then there is successful.</p><p></p><p>When I think of a good hotel, I think a toxic free environment (thats enforced) who supports one another, while you, the hotel owner, maintain your responsibilities to the community as a whole to ensure it is the only way to have a good hotel. Sticking to your values and the values your users hold you to. Its also important to keep your users entertained in creative new ways, anyone can have a long running hotel with population to boot if they have a long-standing clique situated there, but those hotels are boring and toxic. By creating an enjoyable environment your users actually participate, earn their way and are thankful for the space you provided them to escape from the real world for a little bit.</p><p></p><p>Economy, Roleplay, Classic, Flash, Old School, Shockwave, it all doesn't mean a damn thing if you're surrounded by toxic people who only want to drag you down with their gossip, rumors, constantly stirring the pot and trying expose information on others- the standard of the most popular hotels these days.</p><p></p><p>It's sad to say but I wouldn't say there are many "good" hotels out there these days, and as for the successful ones, well, I don't have much hope for them.</p></blockquote><p></p>
[QUOTE="Puffin, post: 478671, member: 80070"] I like that way of looking at it tbh, I'd have to agree, there is good, then there is successful. When I think of a good hotel, I think a toxic free environment (thats enforced) who supports one another, while you, the hotel owner, maintain your responsibilities to the community as a whole to ensure it is the only way to have a good hotel. Sticking to your values and the values your users hold you to. Its also important to keep your users entertained in creative new ways, anyone can have a long running hotel with population to boot if they have a long-standing clique situated there, but those hotels are boring and toxic. By creating an enjoyable environment your users actually participate, earn their way and are thankful for the space you provided them to escape from the real world for a little bit. Economy, Roleplay, Classic, Flash, Old School, Shockwave, it all doesn't mean a damn thing if you're surrounded by toxic people who only want to drag you down with their gossip, rumors, constantly stirring the pot and trying expose information on others- the standard of the most popular hotels these days. It's sad to say but I wouldn't say there are many "good" hotels out there these days, and as for the successful ones, well, I don't have much hope for them. [/QUOTE]
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How would you describe a successful hotel?
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