Help with r63b

whowhywhat

New Member
May 28, 2016
23
2
Hello guys, i returned to habbo retros after not having one for ages
i'm trying to make a r63b habbo retro but seams every link i try are dead or just black screen.
i have one at the moment that connects a bit to my emulator but wont connect on the client it will just stay blank with no errors apart from
Unhandled Packet: [112] BODY: [0][0][0][0]
if someone out there would be so kind to help me set one up i would be forever grateful i have skype, teamviewer, and discord.
 

Joe

Well-Known Member
Jun 10, 2012
4,090
1,918
Black screen means flash isn't enabled on the domain, since Flash is slowly dying modern browsers will automatically block it for safety reasons.
 

whowhywhat

New Member
May 28, 2016
23
2
No loading bar, my client will load white, then turn black, then the emulator picks the connection but nothing after that, when i close the emulator the client will also close
i have attached a gif to try show my issue a bit more. and thanks for taking the time to try and help

Some more information that may or may not help
i am using Plus Emulator <Build 3.4.3.0>
with JBF! [R63B] cms (also tried there emulator)
i also tried many different cms / emulators i managed to get a r63 working, but i dont like r63 so i removed it
i also tried many different swfs, including the swf pack that came in JBF r63b release

also tried
PRODUCTION-201602082203-712976078 witch did not work.
and also tried PRODUCTION-201701242205-837386173 also did not work
i'm also 99 percent sure i tried releases from Sledmore witch did not work for me
if someone would be so kind to jump on and take a look see where i went wrong would be grateful :)
just incase it helps i attached the debug console from the client.
 

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Joe

Well-Known Member
Jun 10, 2012
4,090
1,918
Try using emulator with SWF pack, the database you should use is in the emulator files.
 

whowhywhat

New Member
May 28, 2016
23
2
Ill try this now and keep your updated thank you :)
 
seams it still dose not work, i had the same issue as before, so i changed to a different cms. and i now get a client that is not black and now loads. to 100 percent, but then disconnects to the me page.
and again no errors. the emulator shows

17:34:36 - [DEBUG] Handled Packet: [2825] MessengerInitEvent
17:36:08 - [DEBUG] Handled Packet: [4000] GetClientVersionEvent
17:36:08 - [DEBUG] Handled Packet: [3392] InitCryptoEvent
17:36:08 - [DEBUG] Handled Packet: [3622] GenerateSecretKeyEvent
17:36:08 - [DEBUG] Handled Packet: [1220] ClientVariablesEvent
17:36:08 - [DEBUG] Handled Packet: [3521] UniqueIDEvent
17:36:08 - [DEBUG] Handled Packet: [1989] SSOTicketEvent
17:36:09 - [DEBUG] Handled Packet: [143] EventTrackerEvent
17:36:09 - [DEBUG] Handled Packet: [2629] InfoRetrieveEvent
17:36:09 - [DEBUG] Handled Packet: [143] EventTrackerEvent
17:36:09 - [DEBUG] Handled Packet: [705] GetGameListingEvent
17:36:09 - [DEBUG] Handled Packet: [1825] InitializeGameCenterEvent
17:36:11 - [DEBUG] Unhandled Packet: [2919] BODY:
No idea what i am doing wrong here, i checked the external vars about several times. along with the config of the cms and the client and tested each link by clicking on them.
another gif attached :)
 

Berk

berkibap#4233
Developer
Oct 17, 2015
863
190
A few debug lines:
- Change your fatal url link to /client
- Add this code to the top of client.php
PHP:
 <?php if(isset($_POST)){print_r($_POST);}?>
and show me what comes out.
 

whowhywhat

New Member
May 28, 2016
23
2
A few debug lines:
- Change your fatal url link to /client
- Add this code to the top of client.php
PHP:
 <?php if(isset($_POST)){print_r($_POST);}?>
and show me what comes out.
Nothing is shown when adding that code.
 
@Berk i just noticed your code will post the results in the console on the page, i found this
(
[last_room] => 0
[error_ctx] => 11000000000
[system] => A=t&SA=t&SV=t&EV=t&MP3=t&AE=t&VE=t&ACC=t&PR=t&SP=f&SB=f&DEB=f&V=WIN%2030%2C0%2C0%2C154&M=Google%20Pepper&R=1920x1080&COL=color&AR=1.0&OS=Windows%2010&ARCH=x86&L=en&IME=t&PR32=t&PR64=t&PT=PlugIn&AVD=f&LFD=f&WD=f&TLS=t&ML=5.1&DP=72
[crash_time] => 1535996697215
[agent] => Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/68.0.3440.106 Safari/537.36
[error_cat] => 1
[sent_msg_time] => 1535996695923
[port] => 30000
[is_fatal] => true
[error_desc] => Could not load avatar structure. Failed to get data from URL
[start_time] => 1535996691279
[avg_update] => 72
[in_room] => false
[host] => 127.0.0.1
[flash_version] => WIN 30,0,0,154
[debug] => rsing flasvars ** Host: 127.0.0.1 ** Port: 30000 ** Connected in 2 ** Connected with 1 attempts ** Library url ** Library name SelectionArrow ** 094,R:1827,R:1949,S:143,S:2629,S:143,S:705,S:1825,S:2919,S:2825,S:3375,S:1051,S:2749,S:3551,S:3203,S:2511,R:845,S:198,S:493,S:597,S:1540,R:1790,R:1220 ** Memory usage: 139 MB
[rece_msg_time] => 1535996697155
)
I noticed that the avatar structure failed to get the data because it was still linking to habbo, i changed

to

and this seamed to have fixed it and the client now loads, seams i am missing other things, but i'll be sure to have a look.
thanks :) dose anyone also recommend a clean database for the plus emulatore there was not one included in it, and mine has some furni error. because the last database had duplicate ids :)
thanks for the recommendations @JMG
 

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Joe

Well-Known Member
Jun 10, 2012
4,090
1,918
You got an error because your MySQL strict mode is enabled, the database provided didn't work because of this as the database that comes with this emulator was released by Sledmore and works 100% as I've used it myself, this could be why you've got numerous errors too as some of the key components might not have been added.
 

whowhywhat

New Member
May 28, 2016
23
2
hey jmg thanks for that, however i never saw a database in the emulator you sent. so had to use an old one that had missing furni id's but i will take a look for sledmores and see if i can find a working link for the database :)
 

Joe

Well-Known Member
Jun 10, 2012
4,090
1,918
Download the emulator what I linked above, there’s a folder called SQL’s or something before you click Emulator source LUL

Original Database.sql I think. Import that :)
 

whowhywhat

New Member
May 28, 2016
23
2
oh well derr lol, just found it might take a bit to upload its big lol i will be sure to turn off sql strict. thanks so much for your help i guess this can be marked as solved, all though not sure what best answere to choose as you both helped resolve this :) so thanks to you both this can be locked or closed.
 
Hmm, actually is there a cms you recommend, i think mine is a little bit broken, its works, but when i open the shop and then click any items it will disconnect me and reload the client, no error is logged from the emulator, and after using berks code and trying again it said
Array
(
[is_fatal] => true
[port] => 30000
[error_data] => null
[crash_time] => 1536027523714
[in_room] => false
[click_target] => furni: [Window _-tc::_-6iX furni 548]
[error_ctx] =>
[last_room] => 0
[mouse_up_time] => 1536027518990
[flash_version] => WIN 30,0,0,154
[mouse_up_target] => furni: [Window _-tc::_-6iX furni 548]
[rece_msg_time] => 1536027519298
[agent] => Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/68.0.3440.106 Safari/537.36
[avg_update] => 0
[host] => 127.0.0.1
[click_time] => 1536027519246
[debug] => Parsing flasvars ** Host: 127.0.0.1 ** Port: 30000 ** Connected in 2 ** Connected with 1 attempts ** Library url ** Library name CF_1_coin_bronze ** Canvas count: 1
[error_desc] => Uncaught client error, eventType: uncaughtError errorID: 0
[sent_msg_time] => 1536027519245
[start_time] => 1536027497100
[error_cat] => 40
)
 

whowhywhat

New Member
May 28, 2016
23
2
would you be able to take a quick look with me if you wouldnt mind ?
 
it seams it was indeed something to do with the cms i was using soon as i changed it worked fine so i'm of on a hunt to find a cms if anyone has recommendations in the mean time i'd love to here them :)
i also found my error, i had some stuff as the localhost and some as 127.0.0.1 changing the url in client to localhost instead of the ip fixed this issue :)
 
Last edited:

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