I'm following this:
I modified EventAlertCommand.cs from:
and I changed it to:
It is still doing the regular EHA thats based around a regular hotel alert when im wanting the new layout when a GVIP or Staff member types :eha and displays a alert saying like "Hey theres an event happening right now! Click the button below to go to the event" and theres a button saying "Go to Event".
AND NO COOLDOWN
Can someone give me a working code for this?
Btw i'm using Release 2
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I modified EventAlertCommand.cs from:
Code:
using Plus.Communication.Packets.Outgoing.Moderation;
using Plus.HabboHotel.GameClients;
using System;
namespace Plus.HabboHotel.Rooms.Chat.Commands.Events
{
internal class EventAlertCommand : IChatCommand
{
public string PermissionRequired
{
get
{
return "command_event_alert";
}
}
public string Parameters
{
get
{
return "";
}
}
public string Description
{
get
{
return "Send a hotel alert for your event!";
}
}
public void Execute(GameClient Session, Room Room, string[] Params)
{
if (Session != null)
{
if (Room != null)
{
if (Params.Length != 1)
{
Session.SendWhisper("Invalid command! :eventalert", 0);
}
else if (!PlusEnvironment.Event)
{
PlusEnvironment.GetGame().GetClientManager().SendPacket(new BroadcastMessageAlertComposer(":follow " + Session.GetHabbo().Username + " for events! win prizes!\r\n- " + Session.GetHabbo().Username, ""), "");
PlusEnvironment.lastEvent = DateTime.Now;
PlusEnvironment.Event = true;
}
else
{
TimeSpan timeSpan = DateTime.Now - PlusEnvironment.lastEvent;
if (timeSpan.Hours >= 1)
{
PlusEnvironment.GetGame().GetClientManager().SendPacket(new BroadcastMessageAlertComposer(":follow " + Session.GetHabbo().Username + " for events! win prizes!\r\n- " + Session.GetHabbo().Username, ""), "");
PlusEnvironment.lastEvent = DateTime.Now;
}
else
{
int num = checked(60 - timeSpan.Minutes);
Session.SendWhisper("Event Cooldown! " + num + " minutes left until another event can be hosted.", 0);
}
}
}
}
}
}
}
and I changed it to:
Code:
using Plus.Communication.Packets.Outgoing.Rooms.Notifications;
using Plus.HabboHotel.GameClients;
using System;
using Plus.HabboHotel.Users;
using Plus.Database.Interfaces;
namespace Plus.HabboHotel.Rooms.Chat.Commands.Events
{
internal class EhaCommand : IChatCommand
{
public string PermissionRequired
{
get
{
return "command_eha";
}
}
public string Parameters
{
get
{
return "%message%";
}
}
public string Description
{
get
{
return "Send a hotel alert for your event!";
}
}
public void Execute(GameClient Session, Room Room, string[] Params)
{
if (Session != null)
{
if (Room != null)
{
string Message = "" + "Hey! There's an event going on right now you might want to head down there to win some Hobba Points & prizes!";
if (Params.Length > 2)
Message = CommandManager.MergeParams(Params, 1);
PlusEnvironment.GetGame().GetClientManager().SendMessage(new RoomNotificationComposer("Atomic Events (Supervised)", Message + "\r\n- <b>" + Session.GetHabbo().Username + "</b>\r\n<i></i>", "figure/" + Session.GetHabbo().Username + "", "Go to \"" + Session.GetHabbo().CurrentRoom.Name + "\"!", "event:navigator/goto/" + Session.GetHabbo().CurrentRoomId));
}
}
}
}
}
It is still doing the regular EHA thats based around a regular hotel alert when im wanting the new layout when a GVIP or Staff member types :eha and displays a alert saying like "Hey theres an event happening right now! Click the button below to go to the event" and theres a button saying "Go to Event".
AND NO COOLDOWN
Can someone give me a working code for this?
Btw i'm using Release 2