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Server Development
Habbo Retros
Habbo Q&A
[HELP] Mercury Emulator v.3.2, Client stuck at 87%
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<blockquote data-quote="Rain" data-source="post: 336456" data-attributes="member: 57590"><p>In all honesty, we're both right. Its the emulator denying the incoming packets due to the habbo.swf being the incorrect build. So yes, it's the emulator after 87%, But the problem is the habbo.swf itself. Unless the user needing help wants to change all his packet ids, he's better off getting the habbo.swf that matches his current emulator packets</p></blockquote><p></p>
[QUOTE="Rain, post: 336456, member: 57590"] In all honesty, we're both right. Its the emulator denying the incoming packets due to the habbo.swf being the incorrect build. So yes, it's the emulator after 87%, But the problem is the habbo.swf itself. Unless the user needing help wants to change all his packet ids, he's better off getting the habbo.swf that matches his current emulator packets [/QUOTE]
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[HELP] Mercury Emulator v.3.2, Client stuck at 87%
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