using Reality.Game.Rooms;
using Reality.Specialized;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Reality.Game.Pathfinding;
using Reality.Game.Misc;
using Reality.Util;
using Reality.Game.Sessions;
using Reality.Storage;
using Reality.Communication.Outgoing;
namespace Reality.Game.Bots.Behavior
{
public class HospitalBot : IBotBehavior
{
private Bot mSelfBot;
private RoomActor mSelfActor;
private bool mNeedsRotation;
private int mNextSpeechAttempt;
private int mNextMovementAttempt;
private int remindSpeech;
public override void OnUserEnter(RoomInstance Instance, RoomActor Actor)
{
mSelfActor.Chat("Welcome to the hospital " + Actor.Name + ". If you need a heal just ask!");