Having 76% Problem.

Mosab

New Member
Jun 19, 2014
27
0
Client stucks on 76% using revcms and plus emu. Console f12 errors here.
 
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Mythic

Member
Jan 27, 2018
33
15
Did you check the emulator error logs? They are stored in the Logs folder. Are you sure that you are logged in in your CMS and that your Auth Ticket is being set correctly in your database? Maybe try logging in with another user account as well.

Is your emulator running and accepting connections? Port in client.php and emulator config have to be the same, and you need to add the port to your firewall rules.

Is the emulator showing 1 users online or not? 76% Stuck errors mostly are caused due to failed authentication or wrong SWF version.

Please verify if your external_variables links are correct too.
 

Mosab

New Member
Jun 19, 2014
27
0
Did you check the emulator error logs? They are stored in the Logs folder. Are you sure that you are logged in in your CMS and that your Auth Ticket is being set correctly in your database? Maybe try logging in with another user account as well.

Is your emulator running and accepting connections? Port in client.php and emulator config have to be the same, and you need to add the port to your firewall rules.

Is the emulator showing 1 users online or not? 76% Stuck errors mostly are caused due to failed authentication or wrong SWF version.

Please verify if your external_variables links are correct too.

last packet error in the emulator:

Error in packet [39] BODY: [0][0][0]':
System.NullReferenceException: Object reference not set to an instance of an object.
at Plus.Communication.Packets.Outgoing.Groups.UpdateFavouriteGroupComposer..ctor(Int32 Id, Group Group, Int32 VirtualId) in c:\Users\JayMa_000\Desktop\HabRock EMU\Communication\Packets\Outgoing\Groups\UpdateFavouriteGroupComposer.cs:line 15
at Plus.Communication.Packets.Incoming.Groups.RemoveGroupFavouriteEvent.Parse(GameClient Session, ClientPacket Packet) in c:\Users\JayMa_000\Desktop\HabRock EMU\Communication\Packets\Incoming\Groups\RemoveGroupFavouriteEvent.cs:line 21
at Plus.Communication.Packets.PacketManager.TryExecutePacket(GameClient Session, ClientPacket Packet) in c:\Users\JayMa_000\Desktop\HabRock EMU\Communication\Packets\PacketManager.cs:line 153
at Plus.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientPacket Message) in c:\Users\JayMa_000\Desktop\HabRock EMU\HabboHotel\GameClients\GameClient.cs:line 73

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ports are setup correctly same as swfs same as external variables
 

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