Owen
•
- Mar 20, 2013
- 1,208
- 614
Arcade project is done, boring. Moving onto HabboUnbox Project. A basic concept of the unbox system on CSGO but different and unfinished. I've got some previews of the design below. (btw i've put watermarks over it since some random kid tried claiming my arcade psd lol)
Concept
System opens up via a command such as !unbox or :unbox. User pays for a crate/key. Once got the key and a crate, they can open the crate to then winning a random item by chance. I've made this a more of a RP type of design however it could easily be converted to a normal hotel format so rares, customs etc etc. I've added a trade feature for the RP version cus why not. (didn't end up finishing it though). Added a profile design featuring like a recent items added query, statistics on how many crate/key/items in rarity you have got, balance of coins, diamonds (can be changed to whatever etc). Then finally a Level system for the unboxing so higher levels get better chances, etc. Last but not least is the actual main part which is the unboxing method. I didn't have much thought into it right now but I'll end up re-designing it all.
Before anyone says, "hey why not keep it cs:go based nd use their images". No, its habbo suck ur mom.
Okay now time for some images, woo!
Not finished just a basic idea of how the crates & keys section is layed out.
Simple options of trading the keys/crates/items or opening them.
Simple system, inputting a username and pressing confirm. Accept and decline. Common sense.
Tracked avatar, profile level system, statistics, recent added items in crates.
Basic unbox system, still need fixing because it looks too simple for my taste.
Anyway, give me some feedback and hopefully i'll get it coded for yous later this year
Concept
System opens up via a command such as !unbox or :unbox. User pays for a crate/key. Once got the key and a crate, they can open the crate to then winning a random item by chance. I've made this a more of a RP type of design however it could easily be converted to a normal hotel format so rares, customs etc etc. I've added a trade feature for the RP version cus why not. (didn't end up finishing it though). Added a profile design featuring like a recent items added query, statistics on how many crate/key/items in rarity you have got, balance of coins, diamonds (can be changed to whatever etc). Then finally a Level system for the unboxing so higher levels get better chances, etc. Last but not least is the actual main part which is the unboxing method. I didn't have much thought into it right now but I'll end up re-designing it all.
Before anyone says, "hey why not keep it cs:go based nd use their images". No, its habbo suck ur mom.
Okay now time for some images, woo!
Not finished just a basic idea of how the crates & keys section is layed out.
Simple options of trading the keys/crates/items or opening them.
Simple system, inputting a username and pressing confirm. Accept and decline. Common sense.
Tracked avatar, profile level system, statistics, recent added items in crates.
Basic unbox system, still need fixing because it looks too simple for my taste.
UPDATED CONCEPT DESIGN
Anyway, give me some feedback and hopefully i'll get it coded for yous later this year
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