Habbo Headers & Packets

academic

Member
Nov 17, 2011
31
6
Hello!

I've been away for a year or even more from the Retro scene and getting back into it again. I'm having trouble understanding how Habbo packets are structured and set in the new revisions. If anybody could possibly take the time to just briefly explain the packets to me, I would really appreciate it and it would be great! I'm not a complete n00b, however I am a little when it comes to habbo packets and in particular r63.
Code:
Packet 1 = 4000: [0][0][0]# [0]RELEASE63-2014 06 24 1223-86871466

Packet 2 = 3172: [0][0][0]:[12]d[0].Hello, this is a message. What are you doing?![0][0][0][0][0][0][0][4]
Packet 3 = 3172: [0][0][0]:[12]d[0].Hello, this is a message. What are you doing?![0][0][0][0][0][0][0][5]
Packet 4 = 3172: [0][0][0]:[12]d[0].Hello, this is a message. What are you doing?![0][0][0][0][0][0][0][6]
Packet 5 = 3172: [0][0][0][12]d[0][10]What's up?[0][0][0][0][0][0][0][7]
Packet 6 = 3172: [0][0][0][12]d[0][12]How are you?[0][0][0][0][0][0][0][8]
Packet 7 = 3172: [0][0][0][12]d[0][13]How are you?![0][0][0][0][0][0][0][9]
Packet 8 = 3172: [0][0][0][12]d[0][13]How are you!?[0][0][0][0][0][0][0][10]

So far I know this:
Code:
(Int32, length of packet) = [0][0][0]:
(int16, header id of packet) = [12]d
(int16, ??) = [0].
(String, ints) = Hello, this is a message. What are you doing?!
[0][0][0][0][0][0][0][4]

But I'm not so sure of the last bit, or the second int16. I think I'm missing something..?

If you could help me, I'd really appreciate it! :)
 

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