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Game Engine
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<blockquote data-quote="Jaden" data-source="post: 413478" data-attributes="member: 51705"><p>I recommend using DirectX instead of OpenGL if you're developing on a Windows machine, even though OpenGL is cross-platform you might want to separate the OS builds because of the different libraries you'd use on different platforms.</p><p></p><p>EDIT:</p><p>Depending on the type of graphics you'll be rendering you could take advantage of already existing C++ engines like how Node did with V8 (but you'd use something different and more specialized for your game, and suitable for a game environment).</p><p></p><p>p.s.</p><p>A game engine is actually very different from a game and probably even more complex because you'll essentially be creating a platform that is used to develop games which is kinda similar to developing a higher level language and a compiler for it because the developer will be expecting some type of output and they'd probably want that output to be as optimized and production-ready as possible.</p></blockquote><p></p>
[QUOTE="Jaden, post: 413478, member: 51705"] I recommend using DirectX instead of OpenGL if you're developing on a Windows machine, even though OpenGL is cross-platform you might want to separate the OS builds because of the different libraries you'd use on different platforms. EDIT: Depending on the type of graphics you'll be rendering you could take advantage of already existing C++ engines like how Node did with V8 (but you'd use something different and more specialized for your game, and suitable for a game environment). p.s. A game engine is actually very different from a game and probably even more complex because you'll essentially be creating a platform that is used to develop games which is kinda similar to developing a higher level language and a compiler for it because the developer will be expecting some type of output and they'd probably want that output to be as optimized and production-ready as possible. [/QUOTE]
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