Flare RP EMU

Jared

Member
Jul 14, 2010
74
15
I'm wishing it hadn't come to this as I really enjoyed working with Austin, just not his partner (Matt).

Here's their emulator with all the files attached, with backups. Hopefully new coders are able to feed off of this, and create a stronger roleplaying based hotel, with mature and responsible leadership.

Feel free to scan this for yourself, I've completed a Virus Total Scan already, and you can check the results by clicking on this shortened url.

If you'd like the direct download url, it is
 

Ghost

Legacy, it's all anyone leaves behind.
Jun 8, 2012
1,640
503
I'm wishing it hadn't come to this as I really enjoyed working with Austin, just not his partner (Matt).

Here's their emulator with all the files attached, with backups. Hopefully new coders are able to feed off of this, and create a stronger roleplaying based hotel, with mature and responsible leadership.

Feel free to scan this for yourself, I've completed a Virus Total Scan already, and you can check the results by clicking on this shortened url.

If you'd like the direct download url, it is

List of Commands?
 

Elf

Member
Apr 2, 2012
153
10
Anyone to use this, their RP's will be destroyed, as I myself the creator will simply fuck it up.
 

Sledmore

Chaturbate Livestreamer
Staff member
FindRetros Moderator
Jul 24, 2010
5,199
3,934
Just taking a look through it now, and a lot of statistics in there could just be used with cache and not updated via the database everytime. Such as the arrest command, it uses about 10 different querys. The beds could be set as `action_points` and could be cached on reboot or simply coded static.

I've also had a look at the timers, and they could be done in one loop, using only one thread - it would be much suitable than a thread per user.

There is also a mix of system timers and system threads, use one only. It depends on which one to use as it depends to how small the intervals are. I'd suggest two threads (its really all RP needs; a one minute timer and a 5 second timer).

An improvement to simple stuff such as no fight-zones, no taxizones etc could all have a cached value rather than being declared in the description. On the same topic the bot AI could also be massively improved, such as a bot team not being declared by its name or motto. Their health and other statisics could also be cached as a bot isn't used as much as a user you can save a bots statistics when the bot is disposed or the room is unloaded.

There is some other simple things like a bots position being updated as its added to a room (why?).

One final big thing that stood out to m was the manager commands, there is a lot of data being grabbed, when the query can be limited, only take what is needed. But the job roles could ALL be cached.

Just my little input, but nice share.
 

Jared

Member
Jul 14, 2010
74
15
Just taking a look through it now, and a lot of statistics in there could just be used with cache and not updated via the database everytime. Such as the arrest command, it uses about 10 different querys. The beds could be set as `action_points` and could be cached on reboot or simply coded static.

I've also had a look at the timers, and they could be done in one loop, using only one thread - it would be much suitable than a thread per user.

There is also a mix of system timers and system threads, use one only. It depends on which one to use as it depends to how small the intervals are. I'd suggest two threads (its really all RP needs; a one minute timer and a 5 second timer).

An improvement to simple stuff such as no fight-zones, no taxizones etc could all have a cached value rather than being declared in the description. On the same topic the bot AI could also be massively improved, such as a bot team not being declared by its name or motto. Their health and other statisics could also be cached as a bot isn't used as much as a user you can save a bots statistics when the bot is disposed or the room is unloaded.

There is some other simple things like a bots position being updated as its added to a room (why?).

One final big thing that stood out to m was the manager commands, there is a lot of data being grabbed, when the query can be limited, only take what is needed. But the job roles could ALL be cached.

Just my little input.
Actually that was quite brilliant, you should preform a full review. Coming from an elite person like you it would only make sense.
 

Sledmore

Chaturbate Livestreamer
Staff member
FindRetros Moderator
Jul 24, 2010
5,199
3,934
Actually that was quite brilliant, you should preform a full review. Coming from an elite person like you it would only make sense.

Thanks! I would of expanded more onto depth, but not got a lot of time right now. I'm also going to be working on releasing an on-going RP development for a new base for people to work on rather than Reality. :p
 

KarmaR

The one and only.
Jul 11, 2011
86
17
This emu is terrible anyway The timers are broken and the rooms are bugged
Thanks for the release but i don't think many will use it
 

Jared

Member
Jul 14, 2010
74
15
Some are experiencing issues with the current download url, here is another copy.
I've made another download URL:
Sorry about that.
 

Lucid

New Member
Sep 29, 2013
7
0
thanks for keeping this section active somewhat, but this is waaay to buggy to use. It's a good project for someone to fix though :p
 

TruCluez

Posting Freak
Oct 14, 2013
513
62
Its not cool to get someone eles work wen they told u specificaly t not release this. but the emulator is cool thoough Good job Jake or who'm eva xD
 

Elf

Member
Apr 2, 2012
153
10
Well you sure won't get anywhere with this emulator unless you know how to fix things up.
 

MrArkalys

Java Dev
Jul 29, 2013
271
16
Let me explain this to you:

1. Emu sucks the coding of the emu is full of CRAP.
2. Exploits, Rightfull owner can get rank/manipulate + hackers/Coders can do same too<
3. Not even a decent command list...
 

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