[Development] R63 RP

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Zodiak

recovering crack addict
Nov 18, 2011
453
417
The emulator is horrible, it's reality and your sockets and timers are still poorly coded, just because you've added a lot of features doesn't make it any good. If you can actually code which I highly doubt considering you're still using reality without any edits to the timers & sockets, make an RP Emulator based off butterfly or a higher revision like mango, plus emu, plus revision 2.
 

Zymf

 
Aug 19, 2012
868
166
I don't see why ALL of my comments were deleted...

// You can't code so asking for suggestions is pointless. Suggestions of simple things to add yeah, fair enough, but you're asking for major features.
This would require CODING
 

Ghost

Legacy, it's all anyone leaves behind.
Jun 8, 2012
1,640
503
no i'm not closing my roleplay, well i may but not yet.
anywayy, sure just message me and ill send the links.

You honestly need to make something that DOES NOT look like FABBO. Just stop ripping things and be original.
 

13rad

King
Sep 15, 2013
156
36
The cms is just like fabbo's cms with a few recolors, so this is just a waste of time seeing ur using a shit emu.
 

j2o

Member
Jun 1, 2013
198
19
Reality is hated to much lol ngl, But the whole 'ew its reality thing' is quite dum, RealityRP4 is going to be amazing I recon.
Anyway, billy you forgot to mention the :robstore and :robbank commands. :)
Your RP is alright, It doesn't crash as much as other reality RP's but could do with some cool major features such as gangs, mini-games, Strengh, xp system. That'd be quite cool.
Goodluck, Btw I'm Sazard-H.
 

Ghost

Legacy, it's all anyone leaves behind.
Jun 8, 2012
1,640
503
Reality is hated to much lol ngl, But the whole 'ew its reality thing' is quite dum, RealityRP4 is going to be amazing I recon.
Anyway, billy you forgot to mention the :robstore and :robbank commands. :)
Your RP is alright, It doesn't crash as much as other reality RP's but could do with some cool major features such as gangs, mini-games, Strengh, xp system. That'd be quite cool.
Goodluck, Btw I'm Sazard-H.

He made it an edit out of The Major Reality edit Ali Released. Renamed and major credits removed.
 

Ghost

Legacy, it's all anyone leaves behind.
Jun 8, 2012
1,640
503
Either way, still highly unstable.
Anyways no one should hate on reality. People still use it. some make it better so let them atleast try it before hating it.
 

billebowles

New Member
Apr 14, 2014
26
0
anyway, i don't want any hate from this thread.
its stable enough for me, lasted over 5 days with out crashing.
a bit buggy but its perfect for me.
 

billebowles

New Member
Apr 14, 2014
26
0
also yeah, people do still use reality. its a really messy coding what is true, but it works perfect for me and if you're all going to say I copied Ali than thats upto you. I know in my heart that i did:)
 

MorganTorcher

Member
Dec 9, 2013
104
15
I'd like to see a rape command. I like to rape little Habbo children.
Who doesn't!! Lmao

Rape Command:
Code:
 #region :rape x
                    case "rape":
                        {
                            TimeSpan span = DateTime.Now - Session.CharacterInfo.Cooldown;
                            if (span.Seconds < 3)
                            {
                                Session.SendData(RoomChatComposer.Compose(Actor.Id, "You're cooling down! [" + span.Seconds + "/3]", 0, ChatType.Whisper));
                                return true;
                            }


                            string Username3 = UserInputFilter.FilterString(Bits[1].Trim());
                            Session TargetSession3 = SessionManager.GetSessionByCharacterId(CharacterResolverCache.GetUidFromName(Username3));
                            RoomActor Target3 = (Instance == null ? null : Instance.GetActorByReferenceId(TargetSession3.CharacterId));
                            RoomActor TargetActor3 = (Instance == null ? null : Instance.GetActorByReferenceId(TargetSession3.CharacterId));
                            if (Distance.Calculate(Actor.Position.GetVector2(), Target3.Position.GetVector2()) > 3)
                            {
                                Session.SendData(RoomChatComposer.Compose(Actor.Id, "This user is to far away, try getting closer", 0, ChatType.Whisper));
                                return true;
                            }

                            if (Session.CharacterInfo.Jailed == 1)
                            {
                                Session.SendData(RoomChatComposer.Compose(Actor.Id, "You cannot rape your inmates.", 0, ChatType.Whisper));
                                return true;
                            }
                            if (Session.CharacterInfo.Dead == 1)
                            {
                                Session.SendData(RoomChatComposer.Compose(Actor.Id, "You cannot rape you're dead!", 0, ChatType.Whisper));
                                return true;
                            }

                            string Username2 = UserInputFilter.FilterString(Bits[1].Trim());
                            Session TargetSession2 = SessionManager.GetSessionByCharacterId(CharacterResolverCache.GetUidFromName(Username2));
                            RoomActor Target2 = (Instance == null ? null : Instance.GetActorByReferenceId(TargetSession2.CharacterId));
                            RoomActor TargetActor2 = (Instance == null ? null : Instance.GetActorByReferenceId(TargetSession2.CharacterId));
                            if (Actor.Name == Username2)
                            {
                                return true;
                            }

                            string target = UserInputFilter.FilterString(Bits[1].Trim());
                            Session TargetSession = SessionManager.GetSessionByCharacterId(CharacterResolverCache.GetUidFromName(target));
                            RoomActor TargetActor = Instance.GetActorByReferenceId(TargetSession.CharacterId);
                            Instance.BroadcastMessage(RoomChatComposer.Compose(Actor.Id, "*Pulls down " + TargetSession.CharacterInfo.Username + "'s pants and gently starts to F**K Them*", 0, ChatType.Shout));
                            HandleRape(12000, Session, Actor, TargetActor2);
                            Session.CharacterInfo.Cooldown = DateTime.Now;
                        }


                        return true;
                    #endregion
C;
 

profession

u nede swag!
Oct 12, 2013
64
6
Who doesn't!! Lmao

Rape Command:
Code:
 #region :rape x
                    case "rape":
                        {
                            TimeSpan span = DateTime.Now - Session.CharacterInfo.Cooldown;
                            if (span.Seconds < 3)
                            {
                                Session.SendData(RoomChatComposer.Compose(Actor.Id, "You're cooling down! [" + span.Seconds + "/3]", 0, ChatType.Whisper));
                                return true;
                            }


                            string Username3 = UserInputFilter.FilterString(Bits[1].Trim());
                            Session TargetSession3 = SessionManager.GetSessionByCharacterId(CharacterResolverCache.GetUidFromName(Username3));
                            RoomActor Target3 = (Instance == null ? null : Instance.GetActorByReferenceId(TargetSession3.CharacterId));
                            RoomActor TargetActor3 = (Instance == null ? null : Instance.GetActorByReferenceId(TargetSession3.CharacterId));
                            if (Distance.Calculate(Actor.Position.GetVector2(), Target3.Position.GetVector2()) > 3)
                            {
                                Session.SendData(RoomChatComposer.Compose(Actor.Id, "This user is to far away, try getting closer", 0, ChatType.Whisper));
                                return true;
                            }

                            if (Session.CharacterInfo.Jailed == 1)
                            {
                                Session.SendData(RoomChatComposer.Compose(Actor.Id, "You cannot rape your inmates.", 0, ChatType.Whisper));
                                return true;
                            }
                            if (Session.CharacterInfo.Dead == 1)
                            {
                                Session.SendData(RoomChatComposer.Compose(Actor.Id, "You cannot rape you're dead!", 0, ChatType.Whisper));
                                return true;
                            }

                            string Username2 = UserInputFilter.FilterString(Bits[1].Trim());
                            Session TargetSession2 = SessionManager.GetSessionByCharacterId(CharacterResolverCache.GetUidFromName(Username2));
                            RoomActor Target2 = (Instance == null ? null : Instance.GetActorByReferenceId(TargetSession2.CharacterId));
                            RoomActor TargetActor2 = (Instance == null ? null : Instance.GetActorByReferenceId(TargetSession2.CharacterId));
                            if (Actor.Name == Username2)
                            {
                                return true;
                            }

                            string target = UserInputFilter.FilterString(Bits[1].Trim());
                            Session TargetSession = SessionManager.GetSessionByCharacterId(CharacterResolverCache.GetUidFromName(target));
                            RoomActor TargetActor = Instance.GetActorByReferenceId(TargetSession.CharacterId);
                            Instance.BroadcastMessage(RoomChatComposer.Compose(Actor.Id, "*Pulls down " + TargetSession.CharacterInfo.Username + "'s pants and gently starts to F**K Them*", 0, ChatType.Shout));
                            HandleRape(12000, Session, Actor, TargetActor2);
                            Session.CharacterInfo.Cooldown = DateTime.Now;
                        }


                        return true;
                    #endregion
C;
I LOVE U MAN
 
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