Marcel
You're the guy who stole my car
- Jul 17, 2015
- 466
- 208
You probably won't finish this either.
Wow, the project is really coming along. Keep up the good work!Updates
I started the Outbreak Launcher, it's still unfinished, I'm going to polish it up later.
- Can change settings
- Can set Arma 3 path and launch parameters
- Can set Windowed mod and close launcher after chosen a server
- When opening the launcher it will check if you have two required mods, if not, will bring up a window saying where to download them and the launcher will check if they're installed.
Verify/Install files feature
- The program will check the integrity of your files and update them
- The form automatically updates with new files it sees when it requests a list from outbreakmod.com
- The verify files form will show if a file is out of date or needs installing
TODO:
- Show server list
- More settings customisation
- Save servers
- Double click server to join it
Welcome back!
Development has resumed.
Changelog:
- Rewrote fracture and leg breaking
- Optimsed user logging in (all just one big SQL query instead of many queries at once)
- Weapon caliber balancing when shooting other zombies and players
- Dynamic events now rotate around the map every x minutes
- Morphine now fixes broken bones
- Basic zombie AI (written from scratch by me)
- Zombie sounds depending if they're idle, throwing a punch, found a target etc
- Converting magazines with same caliber and keeping ammo count (eg double clicking DMR mag will turn it into a FN/FAL mag, and double clicking a stack of .45 ACP for revolver will turn it into a 1911 magazine)
Bug fixes
- Fixed a bug where logging in with 0 health will put you in a constant respawn loop
- Health updating/checking is instant now
I've now open sourced everything at:You must be registered for see links
How zombies work
If zombies have no target:
- they will wander around making noises
- once found a target, they will keep chasing that target (if they're within distance).
If a zombie is 2 metres or less from a target:
- they will attack and throw a punch
- if a player moves away since a punch was thrown there will be no damage taken.
If the target runs away from the zombie:
- the zombie will wander around where they last saw the target.
TODO: Gun shots attract zombies
Video demonstrating basic zombies coming soon
can i set up a server and help to work on it ?