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Server Development
Habbo Retros
Habbo Q&A
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<blockquote data-quote="JayC" data-source="post: 433245" data-attributes="member: 36373"><p>No the cause of it is your web socket losing connection to your emulator - and your emulator not properly detecting the closure, and sending data after the receiving client has already closed.</p><p></p><p>Web sockets connect through http, and http is a CONNECTION-LESS protocol. This means when you load a webpage, or website it connects to the server, gets the information it needs, the server returns your item, and the connection closes.</p><p></p><p>Same can occur with Web Sockets, it will connect and establish a connection but it has a timeout period. This means while your client is loading, from the second that client gets established you have given the emulator the handshake, so if no data is sent back and forth, by time the emulator goes to send the data your client connection could be gone.</p></blockquote><p></p>
[QUOTE="JayC, post: 433245, member: 36373"] No the cause of it is your web socket losing connection to your emulator - and your emulator not properly detecting the closure, and sending data after the receiving client has already closed. Web sockets connect through http, and http is a CONNECTION-LESS protocol. This means when you load a webpage, or website it connects to the server, gets the information it needs, the server returns your item, and the connection closes. Same can occur with Web Sockets, it will connect and establish a connection but it has a timeout period. This means while your client is loading, from the second that client gets established you have given the emulator the handshake, so if no data is sent back and forth, by time the emulator goes to send the data your client connection could be gone. [/QUOTE]
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