n00b
n00b
- Jun 20, 2012
- 235
- 38
Okay so I've got 2 command that I need help fixing - :give and :deposit It's a r63 RP hotel as well.
The code for :give we have is -
and we do not have a deposit command and I'm not the best coder so if anyone could help me out it'd be very appreciated.
The code for :give we have is -
Code:
#region :give x <amount>
case "give":
{
TimeSpan span = DateTime.Now - Session.CharacterInfo.Cooldown;
if (span.Seconds < 5)
{
Session.SendData(RoomChatComposer.Compose(Actor.Id, "You're cooling down! [" + span.Seconds + "/5]", 0, ChatType.Whisper));
return true;
}
if (Bits.Length < 3)
{
Session.SendData(RoomChatComposer.Compose(Actor.Id, "Invalid syntax - :give <username> <amount>", 0, ChatType.Whisper));
return true;
}
string Username = UserInputFilter.FilterString(Bits[1].Trim());
int amount = Int32.Parse(UserInputFilter.FilterString(Bits[2].Trim()));
Session TargetSession = SessionManager.GetSessionByCharacterId(CharacterResolverCache.GetUidFromName(Username));
RoomActor Target = (Instance == null ? null : Instance.GetActorByReferenceId(TargetSession.CharacterId));
RoomActor TargetActor = (Instance == null ? null : Instance.GetActorByReferenceId(TargetSession.CharacterId));
Username = TargetSession.CharacterInfo.Username;
if (TargetSession == null || !TargetSession.InRoom || Session.AbsoluteRoomId != TargetSession.AbsoluteRoomId)
{
Session.SendData(RoomChatComposer.Compose(Actor.Id, "Could not find " + Username + " in this room.", 0, ChatType.Whisper));
return true;
}
if (Session.CharacterInfo.Jailed == 1)
{
Session.SendData(RoomChatComposer.Compose(Actor.Id, "You cannot give coins to your inmates.", 0, ChatType.Whisper));
return true;
}
if (Session.CharacterInfo.Dead == 1)
{
Session.SendData(RoomChatComposer.Compose(Actor.Id, "You cannot give coins while your dead!", 0, ChatType.Whisper));
return true;
}
if (Distance.Calculate(Actor.Position.GetVector2(), Target.Position.GetVector2()) > 3)
{
Session.SendData(RoomChatComposer.Compose(Actor.Id, "This user is too far away, try getting closer!", 0, ChatType.Whisper));
return true;
}
if (amount < 1 || amount > Session.CharacterInfo.CreditsBalance)
{
Session.SendData(RoomChatComposer.Compose(Actor.Id, "Error - You dont have enough coins to give away!", 0, ChatType.Whisper));
return true;
}
Username = TargetSession.CharacterInfo.Username;
using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
{
int user1 = 0;
user1 = Session.CharacterInfo.CreditsBalance - amount;
Session.CharacterInfo.UpdateCreditsBalance(MySqlClient, -amount);
Session.SendData(CreditsBalanceComposer.Compose(user1));
int user2 = 0;
user2 = TargetSession.CharacterInfo.CreditsBalance + amount;
TargetSession.CharacterInfo.UpdateCreditsBalance(MySqlClient, amount);
TargetSession.SendData(CreditsBalanceComposer.Compose(user2));
}
Instance.BroadcastMessage(RoomChatComposer.Compose(Actor.Id, "*Hands " + amount + " dollars to " + Username + "*", 0, ChatType.Shout));
}
return true;
#endregion
#region :online
case "online":
{
List<string> OnlineUsers = SessionManager.ConnectedUserData.Values.ToList();
StringBuilder MessageText = new StringBuilder("There are currently " + OnlineUsers.Count + " user(s) online:\n");
foreach (string OnlineUser in OnlineUsers)
{
MessageText.Append('\n');
MessageText.Append("- " + OnlineUser);
}
Session.SendData(NotificationMessageComposer.Compose(MessageText.ToString()));
return true;
}
#endregion
and we do not have a deposit command and I'm not the best coder so if anyone could help me out it'd be very appreciated.