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Server Development
Habbo Retros
Habbo Q&A
Can anyone explain to me how retro habbo works?
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<blockquote data-quote="YeltsinReyes" data-source="post: 478770" data-attributes="member: 109503"><p>So the "Nitro" client is made with javascript canvas and is in charge of making the collisions, moving the user and showing all the objects?</p><p></p><p>The emulator creates the websockect that tells everything in real time what to do to the client and saves all the information of the objects, rooms, users, positions of each object?</p></blockquote><p></p>
[QUOTE="YeltsinReyes, post: 478770, member: 109503"] So the "Nitro" client is made with javascript canvas and is in charge of making the collisions, moving the user and showing all the objects? The emulator creates the websockect that tells everything in real time what to do to the client and saves all the information of the objects, rooms, users, positions of each object? [/QUOTE]
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Server Development
Habbo Retros
Habbo Q&A
Can anyone explain to me how retro habbo works?
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