[C#] prjElias - Complete Flash (.swf) to Shockwave (.cct) furni converter

Quackster

a devbest user says what
Aug 22, 2010
1,765
1,245
Elias

I started this project about two weeks ago to convert early Flash furniture (2010-2012, for example) to cast files that work on the Shockwave client. It took me five entire days to write this and perfect it, including all animations, shadows, icons to convert perfectly to a .cct file. The whole point of this is to do fully automated furniture conversion without needing to touch a single thing.

It's called Elias because it's from the word 'alias' and the file memberalias.index which tells the client which images and frames are flipped depending on which rotation comes up a lot on every Shockwave file, so why not call it after something that it's similar to...

This project consists of three other executables to complete the conversion process. The first is JPEXS to export all assets, the second is swfmill to export the SymbolClass (so we know which images are duplicates) and the last is a project file I've written entirely in Lingo and is a Macromedia projector (don't panic it's just just a simple .exe) which reads all images in a directory and spits out a .cct file since there's no third party library to create .cct files.

Features

- Converts furniture icon.
- Converts all furniture shadows.
- Converts all furniture z-heights (may not 100% accurate but very rarely this occurs).
- Converts all furniture frames/animations including correct speeds.
- Converts all furniture states.
- Converts all furniture blending/ink defined in XML per frame.
- Supports both wall/floor items (may need manual editing to get wall item placement to work again in the Shockwave client, but this is uncommon/rare)
- If a modern furniture (usually anything 2015+) doesn't have zoomed out images defined, the program will generate its own and downscale the images to create the "small" CCT versions if ticked yes in the configuration.
.
Conversion Steps (steps the project does)

- Run EliasApp.exe with either the directory of files to read / single .cct to read.
- EliasApp verifies each file has a furnidata.txt/.xml entry (program supports either formats) so it knows whether it's a wall or floor item.
- EliasApp calls JPEXS and swfmill to export assets into the temporary directory.
- EliasApp parses all assets, renames the files and puts it into the temporary "cast_data" directory ready for EliasCompiler.exe to read.
- EliasCompiler.exe reads all files and creates the necessary CCT.

Screenshots

Here's an example with doing the entire furniture of Celestial, with small generation of modern furnis turned off.

VRjDUPd.png


HYMScyu.gif


Command Arguments

-directory "<folder path>"

The directory to parse every possible .swf inside.

-cct "<file path>"

The file path to a single file to parse.

Configuration

Here's an example configuration. JPEXS (listed as FFDec) is required. The converter path is a link to the Elias projector file written in Adobe Shockwave Lingo language. The furnidata can either be furnidata.xml or traditional furnidata.txt, it will detect either by the file extension.

A furnidata entry for each .swf is mandatory, otherwise it won't convert.

If 'small_furni' is set to true, it will generate small furni CCT files, if false, it overrides 'generate_modern' and will not generate any small CCTs.

If 'generate_modern' is set to true, it will generate small furni CCT files for modern Habbo files missing the zoomed out/32 images by downscaling the large images and recalculating the regPoints.

If 'save_as_cst' is set to true, it will save as .cst instead of .cct.

Code:
<configuration>
   <ffdec>C:\Program Files (x86)\FFDec\ffdec.exe</ffdec>
   <converter_app>C:\Users\Alex\Documents\GitHub\Elias\EliasDirector\elias_app.exe</converter_app>
   <output_path>C:\Users\Alex\Documents\GitHub\Elias\CCTs</output_path>
   <furnidata_path>furnidata.xml</furnidata_path>
   <small_furni>
      <generate>true</generate>
      <generate_modern>false</generate_modern>
   </small_furni>
   <options>
      <save_as_cst>false</save_as_cst>
      <close_when_finished>false</close_when_finished>
   </options>
</configuration>

Download

This comes bundled all the programs (except for JPEXS) required to convert furniture.

Please install JPEXS before using this.

Download:

Source code:

Please note:

Some wall items, while they do a successful conversion, will unable to be placed on Shockwave due to their bounds being bigger than what Shockwave allows. I've uploaded a few CCTs so you can see the difference in my edits after the conversion to make it work.

I recommend using Director MX 2004 to browse the .cst:
 

Attachments

  • example_fixed_wall_items.zip
    24.4 KB · Views: 5

Joe

Well-Known Member
Jun 10, 2012
4,172
1,955
Elias

I started this project about two weeks ago to convert early Flash furniture (2010-2012, for example) to cast files that work on the Shockwave client. It took me five entire days to write this and perfect it, including all animations, shadows, icons to convert perfectly to a .cct file. The whole point of this is to do fully automated furniture conversion without needing to touch a single thing.

It's called Elias because it's from the word 'alias' and the file memberalias.index which tells the client which images and frames are flipped depending on which rotation comes up a lot on every Shockwave file, so why not call it after something that it's similar to...

This project consists of three other executables to complete the conversion process. The first is JPEXS to export all assets, the second is swfmill to export the SymbolClass (so we know which images are duplicates) and the last is a project file I've written entirely in Lingo and is a Macromedia projector (don't panic it's just just a simple .exe) which reads all images in a directory and spits out a .cct file since there's no third party library to create .cct files.

Features

- Converts furniture icon.
- Converts all furniture shadows.
- Converts all furniture z-heights (may not 100% accurate but very rarely this occurs).
- Converts all furniture frames/animations including correct speeds.
- Converts all furniture states.
- Converts all furniture blending/ink defined in XML per frame.
- Supports both wall/floor items (may need manual editing to get wall item placement to work again in the Shockwave client, but this is uncommon/rare)
- If a modern furniture (usually anything 2015+) doesn't have zoomed out images defined, the program will generate its own and downscale the images to create the "small" CCT versions if ticked yes in the configuration.
.
Conversion Steps (steps the project does)

- Run EliasApp.exe with either the directory of files to read / single .cct to read.
- EliasApp verifies each file has a furnidata.txt/.xml entry (program supports either formats) so it knows whether it's a wall or floor item.
- EliasApp calls JPEXS and swfmill to export assets into the temporary directory.
- EliasApp parses all assets, renames the files and puts it into the temporary "cast_data" directory ready for EliasCompiler.exe to read.
- EliasCompiler.exe reads all files and creates the necessary CCT.

Screenshots

Here's an example with doing the entire furniture of Celestial, with small generation of modern furnis turned off.

VRjDUPd.png


HYMScyu.gif


Command Arguments

-directory "<folder path>"

The directory to parse every possible .swf inside.

-cct "<file path>"

The file path to a single file to parse.

Configuration

Here's an example configuration. JPEXS (listed as FFDec) is required. The converter path is a link to the Elias projector file written in Adobe Shockwave Lingo language. The furnidata can either be furnidata.xml or traditional furnidata.txt, it will detect either by the file extension.

A furnidata entry for each .swf is mandatory, otherwise it won't convert.

If 'small_furni' is set to true, it will generate small furni CCT files, if false, it overrides 'generate_modern' and will not generate any small CCTs.

If 'generate_modern' is set to true, it will generate small furni CCT files for modern Habbo files missing the zoomed out/32 images by downscaling the large images and recalculating the regPoints.

If 'save_as_cst' is set to true, it will save as .cst instead of .cct.

Code:
<configuration>
   <ffdec>C:\Program Files (x86)\FFDec\ffdec.exe</ffdec>
   <converter_app>C:\Users\Alex\Documents\GitHub\Elias\EliasDirector\elias_app.exe</converter_app>
   <output_path>C:\Users\Alex\Documents\GitHub\Elias\CCTs</output_path>
   <furnidata_path>furnidata.xml</furnidata_path>
   <small_furni>
      <generate>true</generate>
      <generate_modern>false</generate_modern>
   </small_furni>
   <options>
      <save_as_cst>false</save_as_cst>
      <close_when_finished>false</close_when_finished>
   </options>
</configuration>

Download

This comes bundled all the programs (except for JPEXS) required to convert furniture.

Please install JPEXS before using this.

Download:

Source code:

Please note:

Some wall items, while they do a successful conversion, will unable to be placed on Shockwave due to their bounds being bigger than what Shockwave allows. I've uploaded a few CCTs so you can see the difference in my edits after the conversion to make it work.

I recommend using Director MX 2004 to browse the .cst:
Damn this looks really good. Good work man :up:
 

Quackster

a devbest user says what
Aug 22, 2010
1,765
1,245
The next version of the release candidate for project Elias is upon us!

Version 0.2 RC features many conversion fixes that I hope will be enjoyed.

Changelog

  • Animation frames are no longer generated for furni layers that don't exist thus causing a script error (reproduced with cine_teleport1)
  • Fix wall item placement being orientated on their correct side while previewing placement (see ktchn10_cabnt)
  • Fixed can't define item when selecting posters etc from hand (see cine_pstr_1)
  • Fixed issues where some furni reuse the same image but flip it while using the same x/y coords would create a corrupt and incomplete looking furni (see cine_bench)

ktchn10_cabnt

Before

7RRcI4h.gif


After

o5fKLlf.gif


cine_bench

Before

qwfHjk5.png


After

wxvuvQx.png


Download:
 

s4m

New Member
Apr 23, 2020
4
0
Elias

I started this project about two weeks ago to convert early Flash furniture (2010-2012, for example) to cast files that work on the Shockwave client. It took me five entire days to write this and perfect it, including all animations, shadows, icons to convert perfectly to a .cct file. The whole point of this is to do fully automated furniture conversion without needing to touch a single thing.

It's called Elias because it's from the word 'alias' and the file memberalias.index which tells the client which images and frames are flipped depending on which rotation comes up a lot on every Shockwave file, so why not call it after something that it's similar to...

This project consists of three other executables to complete the conversion process. The first is JPEXS to export all assets, the second is swfmill to export the SymbolClass (so we know which images are duplicates) and the last is a project file I've written entirely in Lingo and is a Macromedia projector (don't panic it's just just a simple .exe) which reads all images in a directory and spits out a .cct file since there's no third party library to create .cct files.

Features

- Converts furniture icon.
- Converts all furniture shadows.
- Converts all furniture z-heights (may not 100% accurate but very rarely this occurs).
- Converts all furniture frames/animations including correct speeds.
- Converts all furniture states.
- Converts all furniture blending/ink defined in XML per frame.
- Supports both wall/floor items (may need manual editing to get wall item placement to work again in the Shockwave client, but this is uncommon/rare)
- If a modern furniture (usually anything 2015+) doesn't have zoomed out images defined, the program will generate its own and downscale the images to create the "small" CCT versions if ticked yes in the configuration.
.
Conversion Steps (steps the project does)

- Run EliasApp.exe with either the directory of files to read / single .cct to read.
- EliasApp verifies each file has a furnidata.txt/.xml entry (program supports either formats) so it knows whether it's a wall or floor item.
- EliasApp calls JPEXS and swfmill to export assets into the temporary directory.
- EliasApp parses all assets, renames the files and puts it into the temporary "cast_data" directory ready for EliasCompiler.exe to read.
- EliasCompiler.exe reads all files and creates the necessary CCT.

Screenshots

Here's an example with doing the entire furniture of Celestial, with small generation of modern furnis turned off.

VRjDUPd.png


HYMScyu.gif


Command Arguments

-directory "<folder path>"

The directory to parse every possible .swf inside.

-cct "<file path>"

The file path to a single file to parse.

Configuration

Here's an example configuration. JPEXS (listed as FFDec) is required. The converter path is a link to the Elias projector file written in Adobe Shockwave Lingo language. The furnidata can either be furnidata.xml or traditional furnidata.txt, it will detect either by the file extension.

A furnidata entry for each .swf is mandatory, otherwise it won't convert.

If 'small_furni' is set to true, it will generate small furni CCT files, if false, it overrides 'generate_modern' and will not generate any small CCTs.

If 'generate_modern' is set to true, it will generate small furni CCT files for modern Habbo files missing the zoomed out/32 images by downscaling the large images and recalculating the regPoints.

If 'save_as_cst' is set to true, it will save as .cst instead of .cct.

Code:
<configuration>
   <ffdec>C:\Program Files (x86)\FFDec\ffdec.exe</ffdec>
   <converter_app>C:\Users\Alex\Documents\GitHub\Elias\EliasDirector\elias_app.exe</converter_app>
   <output_path>C:\Users\Alex\Documents\GitHub\Elias\CCTs</output_path>
   <furnidata_path>furnidata.xml</furnidata_path>
   <small_furni>
      <generate>true</generate>
      <generate_modern>false</generate_modern>
   </small_furni>
   <options>
      <save_as_cst>false</save_as_cst>
      <close_when_finished>false</close_when_finished>
   </options>
</configuration>

Download

This comes bundled all the programs (except for JPEXS) required to convert furniture.

Please install JPEXS before using this.

Download:

Source code:

Please note:

Some wall items, while they do a successful conversion, will unable to be placed on Shockwave due to their bounds being bigger than what Shockwave allows. I've uploaded a few CCTs so you can see the difference in my edits after the conversion to make it work.

I recommend using Director MX 2004 to browse the .cst:
Hi, I am new to this retro thing and I would like to know what a .CCT file is in Habbo and what it is for. .CC its very neccesary?
Thanks for you attention ^^
 

Joe

Well-Known Member
Jun 10, 2012
4,172
1,955
Hi, I am new to this retro thing and I would like to know what a .CCT file is in Habbo and what it is for. .CC its very neccesary?
Thanks for you attention ^^
CCT files were used for their furniture before they moved to Flash (SWF). You could edit these using Macromedia Director (I think?) it’s been a while.

Yes, they’re necessary.
 

s4m

New Member
Apr 23, 2020
4
0
CCT files were used for their furniture before they moved to Flash (SWF). You could edit these using Macromedia Director (I think?) it’s been a while.

Yes, they’re necessary.
Thanks Johnson again, you're my heroe, but i have other question:
This means that these files are used for retro servers that do not use flash? or a modern retro server also uses them And what exactly are they needed for?
 

Platinum

Hello!
Sep 2, 2012
295
282
Thanks Johnson again, you're my heroe, but i have other question:
This means that these files are used for retro servers that do not use flash? or a modern retro server also uses them And what exactly are they needed for?
A modern “R63B” Habbo Retro uses .SWF files for furniture and many other features, whereas .CCT files were used beforehand. Files that are .CCT are not necessary in modern versions of Habbo Retros.
 

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