Menu
Forums
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Trending
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Upgrades
Log in
Register
What's new
Search
Search
Search titles only
By:
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
Server Development
Habbo Retros
Habbo Releases
60 FPS SWF HABBO RETRO
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MellerReal" data-source="post: 438955" data-attributes="member: 65442"><p>I thought [USER=71840]@ToastDick[/USER] made it clear, upping the frame rate to 60 doesn't change the fact that Habbo's animations has only got 24 frames max, thus, you'll be multiplying the delay between the 24 frames to up it to 60. The refresh rate will be upped to 250% (24 times 2.5 equals 60), however, the animations will have just the same look and speed (possible even delayed) as it used to have.</p></blockquote><p></p>
[QUOTE="MellerReal, post: 438955, member: 65442"] I thought [USER=71840]@ToastDick[/USER] made it clear, upping the frame rate to 60 doesn't change the fact that Habbo's animations has only got 24 frames max, thus, you'll be multiplying the delay between the 24 frames to up it to 60. The refresh rate will be upped to 250% (24 times 2.5 equals 60), however, the animations will have just the same look and speed (possible even delayed) as it used to have. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Server Development
Habbo Retros
Habbo Releases
60 FPS SWF HABBO RETRO
Top