I have released the source code of what is done so far: https://gitlab.com/asgardjoe/dragon
Unfortunately it's not documented, but everything so far is in there.
I don’t have anything released yet but avatar rendering and animation is very complex so it’s not a small snippet.
I do plan to release the code as soon as I get a chance.
Today I released a new version of Habbo Planet and thought it might be of interest to people here.
Habbo Planet is a tool designed to explore Habbo Furni, Badges and Users.
Unfortunately the "discovered" dates are incorrect as I had to flush the database, but everything else is correct.
It...
Started work on the UI and it is coming along nicely.
Not sure about Battleball/Snow war currently, it's not high on my list of priorities.
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Multiple users is now working correctly.
That's right.
It's not a direct port of the shockwave client (you are right, Lingo is awful to read) but it's designed to work with that era protocol.
Initially I just wanted to set out to recreate "old habbo" with a custom server and client.
But as I progressed I realized being able to focus...
Thanks.
Technologies are:
TypeScript
Pixi.js
Web Sockets
Already have tooling that can extract assets from shockwave and flash Habbo clients and repackage for use by Dragon.
You would stand up an existing server (such as Kepler) and then run websocketify (or similar) and then Dragon emulates...
For the past few weeks I have been working on a shockwave client emulator for Habbo.
The idea is that it can leverage existing retro servers targeted at Shockwave Clients, but will run in modern browsers.
Accuracy is important so emulating the feel of classic habbo as close as possible is an...
I've recently started a new project which requires unpacking and repacking habbo assets.
I've been battling a couple of bugs that I've managed to track down to very early on in the process during the initial extraction. Sometimes there are duplicates (in terms of being the same image) and they...