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  1. J

    [Shockwave Client Emulator] Project Dragon

    I have released the source code of what is done so far: https://gitlab.com/asgardjoe/dragon Unfortunately it's not documented, but everything so far is in there.
  2. J

    [Shockwave Client Emulator] Project Dragon

    Nothing yet unfortunately. I just did it via reverse engineering.
  3. J

    [Shockwave Client Emulator] Project Dragon

    I don’t have anything released yet but avatar rendering and animation is very complex so it’s not a small snippet. I do plan to release the code as soon as I get a chance.
  4. J

    Help with?

    Help with?
  5. J

    HabboPlanet - Habbo Exploration Tool

    Today I released a new version of Habbo Planet and thought it might be of interest to people here. Habbo Planet is a tool designed to explore Habbo Furni, Badges and Users. Unfortunately the "discovered" dates are incorrect as I had to flush the database, but everything else is correct. It...
  6. J

    [Shockwave Client Emulator] Project Dragon

    Started work on the UI and it is coming along nicely. Not sure about Battleball/Snow war currently, it's not high on my list of priorities. 1582777083 Multiple users is now working correctly.
  7. J

    [Shockwave Client Emulator] Project Dragon

    Have been making steady progress integrating with Kepler and have login flow, room loading and movement in place.
  8. J

    [Shockwave Client Emulator] Project Dragon

    That's right. It's not a direct port of the shockwave client (you are right, Lingo is awful to read) but it's designed to work with that era protocol. Initially I just wanted to set out to recreate "old habbo" with a custom server and client. But as I progressed I realized being able to focus...
  9. J

    [Shockwave Client Emulator] Project Dragon

    Thanks. Technologies are: TypeScript Pixi.js Web Sockets Already have tooling that can extract assets from shockwave and flash Habbo clients and repackage for use by Dragon. You would stand up an existing server (such as Kepler) and then run websocketify (or similar) and then Dragon emulates...
  10. J

    [Shockwave Client Emulator] Project Dragon

    For the past few weeks I have been working on a shockwave client emulator for Habbo. The idea is that it can leverage existing retro servers targeted at Shockwave Clients, but will run in modern browsers. Accuracy is important so emulating the feel of classic habbo as close as possible is an...
  11. J

    [SOLVED] Flash exporters skip duplicates

    I've recently started a new project which requires unpacking and repacking habbo assets. I've been battling a couple of bugs that I've managed to track down to very early on in the process during the initial extraction. Sometimes there are duplicates (in terms of being the same image) and they...
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