Roast these two graphics please, I know they look weird asf, I'm only okay with logos graphics-wise, but what are your thoughts?
Credit to @R0B_ for the logo for Habventure. They do have white outlines, so idk if that'll show weird on the thread.
You can modify the column in the furniture table called stack_height. By the looks of it, it looks like the stack height for that item is set to 1, you can change it via the database. You can use decimals as well.
You're only supposed to select the page_id from catalog_items, not the parent_id, parent_id is for catalog_pages.
For example, the Front Page is Page ID 1, so this is what you'd execute.
SELECT * from catalog_items WHERE page_id = 1
And it'll show all items with the page_id equal to 1.
Locate the page ID of the page in your catalog_pages table.
Run this query:
SELECT * from catalog_items WHERE page_id = 'put your page id here'
It'll list you every item on that page in your catalog. This allows for easy editing without searching every page.
Ever thought the one who made the edits to the emulator messed with the way rooms handle furniture and it's possibly a bug with furniture count in rooms? Have you tried using default Plus Emulator? I've never experienced this, and I've made full sized event rooms with tons of builder blocks. The...
Ah, I've only used 1&1 for domains, never used their servers. Anyways, are you using the default version of Plus Emulator? Have you yourself modified your emulator in any way?
RAM is only one of the things that affects performance. I've had 12GB of RAM on a server, client performance was still trash. It depends on your processor and how many threads it can run at once. How many processors do you have? Even with a 12GB RAM, if too many threads are being collected at...
Go into the permissions table, look for room_item_save_branding_items in there, get the ID, then go into the permissions_rights and insert a line and set the group_id to your rank ID, and the permission_id to the room_item_save_branding_items ID. This will allow others to save room ads.
Which blocks are you referring to? Animated furni blocks or?? If so, it may be caused by the amount of threads being sent to your emulator at once and your server may not be able to process that many threads at one time with the current CPU and/or RAM allocated.