As I said, not everyone is in retro development to make money. This is not a reliable source of income, so if you're doing retro development to pay your bills, then it's not for you. Developers such as myself do it for the experience and to learn more, not always about money. If you're really...
Honestly, I don't disagree with that, I loved HoloRP way more than Peak, but which of the two is still open, I think it's PeakRP, so honestly, can we complain?
Good afternoon everyone, this is a warning to all hotel owners!
I am warning you about a player by the name of Azalea. She is a screw over and is trying to ruin small hotels.
How do I know Azalea?
Well basically, I'm sure most of you seen the hotel that was under Hablush on FindRetros before...
On a rival forum, you can find
Quark SwfDownloader - SWF Ripper [OpenSource, C#]
There's a source released for it, download it and modify the code to work with what you want to rip.
Don't bother judging me, >_<
I know what you're thinking, DAMN that's fast, I don't even get that good of service most of the time, sometimes it's good, sometimes it's bad. Screw Xfinity..
Huh? game.tcp.conperip doesn't limit the amount of people who can login to the client. If that's the case, my hotel shouldn't be able to reach past 5, because that's what I have it set at.
This sounds to me like he's flooding your emulator port with connections, probably by directly hitting your server IP plus your emulator port, for example, 30000. You can fix this by setting a limit per IP in your config.ini.
It might be the way your hidewired command is coded. Probably only hides objects for the current cycle, then when you unload or use floor plan, that cycle resets its self, so the wired comes back.
Can definitely agree with your last statement, but the thing is, everything has already been done, and it was done by the wrong people, so it lost its hype within weeks. There's nothing original these days, the only hotel I could say has its own style is NGH. Truth be told, some of these...
You have a developer code websockets. This is easy actually. You can use released websocket sources such as Fleck. For the connection to client, use the javascript examples provided by Fleck, then you'll have to secure it so websockets can't be manipulated.
For talents, in external_variables.txt, set talent.track.citizenship.enabled to false and talent.track.enabled to false
For game center, in external_variables.txt or external_override_variables.txt. set game.center.enabled to false
For minimail, not sure which variable that is, I think you'll...