Hi,
I saw Sage tutorial about emulator command delays (https://devbest.com/threads/creating-emulator-commands-with-delays.81492) but I have some issues. The delay works, but it breaks my cool down code, and I have no idea why. Here is my HugCommand.cs code.
using System;
using System.Linq...
<script type="text/javascript">
var habboName = "{username}";
var habboReqPath = "{url}";
var habboStaticFilePath = "https://images.habbo.com/habboweb/{web_build}/web-gallery";
var habboImagerUrl = "https://www.habbo.com/habbo-imaging/";
var habboPartner = "";
var...
My client stops at 76% and in debug mode it stops at SSOTicket packet then redirects me to my production folder. Does anyone else have this problem? @Sle
Screenshot of Problem: http://prntscr.com/ee8k97
Thank you very much.
Also one more thing, do you have the packet id for the friends tab avatar update because it doesn't update either i'm assuming the packet id is wrong. http://prnt.sc/efs1dd @JynX
Hi,
I am on PRODUCTION-201607262204-86871104 and I'm missing the packet id of AvatarAspectUpdateMessageComposer. Does anybody have that packet id for PRODUCTION-201607262204-86871104? @Jerry_ @Sledmore
Hi,
Where in the emulator do I change the room furni limit? It appears my users are making rooms and they reached the limit and now they can't go in their rooms. Any suggestions?