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<blockquote data-quote="MayoMayn" data-source="post: 399602" data-attributes="member: 71840"><p>ONT: Looks decent, could use a few improvements.</p><p></p><p>OFFT: Actually it does to setup a decent economy. Every single retro is using the same casino based economy. This means, they use custom rares and diamonds for their values currency. No retros have ever given it a thought to add custom currencies. E.g I added my own called "Activity Points", so it was required to have referred users or gotten a login streak to buy LTD rares, due to the fact that not just the richest user would be capable of having rares, if they were the first to buy them all. Logic, all retros are just the same shit when it comes to economy. Never seen a single one having habbo economy where they could've priced their ordinary furnitures to duckets, and kept HC items and rares as coin value, or Club Sofas as standard rare value.</p><p></p><p>Sent from my SM-G928F using Tapatalk</p></blockquote><p></p>
[QUOTE="MayoMayn, post: 399602, member: 71840"] ONT: Looks decent, could use a few improvements. OFFT: Actually it does to setup a decent economy. Every single retro is using the same casino based economy. This means, they use custom rares and diamonds for their values currency. No retros have ever given it a thought to add custom currencies. E.g I added my own called "Activity Points", so it was required to have referred users or gotten a login streak to buy LTD rares, due to the fact that not just the richest user would be capable of having rares, if they were the first to buy them all. Logic, all retros are just the same shit when it comes to economy. Never seen a single one having habbo economy where they could've priced their ordinary furnitures to duckets, and kept HC items and rares as coin value, or Club Sofas as standard rare value. Sent from my SM-G928F using Tapatalk [/QUOTE]
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