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[v26] Randomrooms causes crash
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<blockquote data-quote="Eronisch" data-source="post: 27953" data-attributes="member: 2046"><p>Hi,</p><p>Apparantly, my emulator crashed because there was a bug with random rooms. the problem is because the minimum number was higher than the max number, something like that.</p><p>Does someon haves a fix for it?</p><p>Code:</p><p>[code] private static void randomRooms()</p><p> {</p><p> DataRow dRow;</p><p> int nummer;</p><p> int i;</p><p> int randomNummer;</p><p> int minimum;</p><p> using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())</p><p> {</p><p> minimum = dbClient.getInt("SELECT min(id) FROM rooms");</p><p> }</p><p> while (true)</p><p> {</p><p> i = 0;</p><p> Rooms = "";</p><p> bool findResult = false;</p><p> using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())</p><p> {</p><p> nummer = dbClient.getInt("SELECT max(id)FROM rooms ");</p><p> }</p><p> while (i < 3)</p><p> {</p><p> randomNummer = random.Next(minimum, nummer);</p><p> using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())</p><p> {</p><p> findResult = dbClient.findsResult("SELECT id FROM rooms WHERE id = " + randomNummer);</p><p> }</p><p> if (findResult && (randomNummer > 0))</p><p> {</p><p> using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())</p><p> {</p><p> dRow = dbClient.getRow("SELECT id,name,owner,description,state,visitors_now,visitors_max FROM rooms WHERE id = " + randomNummer);</p><p> }</p><p> Rooms += Encoding.encodeVL64(Convert.ToInt32(dRow["id"])) + Convert.ToString(dRow["name"]) + Convert.ToChar(2) + Convert.ToString(dRow["owner"]) + Convert.ToChar(2) + roomManager.getRoomState(Convert.ToInt32(dRow["state"])) + Convert.ToChar(2) + Encoding.encodeVL64(Convert.ToInt32(dRow["visitors_now"])) + Encoding.encodeVL64(Convert.ToInt32(dRow["visitors_max"])) + Convert.ToString(dRow["description"]) + Convert.ToChar(2);</p><p> i++;</p><p> }</p><p> }</p><p> Thread.Sleep(30000);</p><p> }</p><p> }[/code]</p></blockquote><p></p>
[QUOTE="Eronisch, post: 27953, member: 2046"] Hi, Apparantly, my emulator crashed because there was a bug with random rooms. the problem is because the minimum number was higher than the max number, something like that. Does someon haves a fix for it? Code: [code] private static void randomRooms() { DataRow dRow; int nummer; int i; int randomNummer; int minimum; using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { minimum = dbClient.getInt("SELECT min(id) FROM rooms"); } while (true) { i = 0; Rooms = ""; bool findResult = false; using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { nummer = dbClient.getInt("SELECT max(id)FROM rooms "); } while (i < 3) { randomNummer = random.Next(minimum, nummer); using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { findResult = dbClient.findsResult("SELECT id FROM rooms WHERE id = " + randomNummer); } if (findResult && (randomNummer > 0)) { using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient()) { dRow = dbClient.getRow("SELECT id,name,owner,description,state,visitors_now,visitors_max FROM rooms WHERE id = " + randomNummer); } Rooms += Encoding.encodeVL64(Convert.ToInt32(dRow["id"])) + Convert.ToString(dRow["name"]) + Convert.ToChar(2) + Convert.ToString(dRow["owner"]) + Convert.ToChar(2) + roomManager.getRoomState(Convert.ToInt32(dRow["state"])) + Convert.ToChar(2) + Encoding.encodeVL64(Convert.ToInt32(dRow["visitors_now"])) + Encoding.encodeVL64(Convert.ToInt32(dRow["visitors_max"])) + Convert.ToString(dRow["description"]) + Convert.ToChar(2); i++; } } Thread.Sleep(30000); } }[/code] [/QUOTE]
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[v26] Randomrooms causes crash
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