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Updating Packet Structures
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<blockquote data-quote="Seriosk" data-source="post: 388412" data-attributes="member: 72056"><p>Hes given you an example of a few that have changed, the rest is down to you.. You should KNOW if a packet has been changed as it will be unhanded in your emulator if the ID is wrong..</p><p></p><p>Missing information can be found on this thread for as3sorcerer etc</p><p><a href="https://devbest.com/threads/updating-header-packet-ids-not-yet-complete-client-only.63047/" target="_blank">https://devbest.com/threads/updating-header-packet-ids-not-yet-complete-client-only.63047/</a></p></blockquote><p></p>
[QUOTE="Seriosk, post: 388412, member: 72056"] Hes given you an example of a few that have changed, the rest is down to you.. You should KNOW if a packet has been changed as it will be unhanded in your emulator if the ID is wrong.. Missing information can be found on this thread for as3sorcerer etc [URL]https://devbest.com/threads/updating-header-packet-ids-not-yet-complete-client-only.63047/[/URL] [/QUOTE]
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