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Server Development
Habbo Retros
Habbo Releases
Swift Emulator fixes.
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<blockquote data-quote="Sledmore" data-source="post: 220433" data-attributes="member: 591"><p>Maybe not sure, as I've done a lot of work for some other hotel.</p><p></p><p>No idea, did you open the project?</p><p>--</p><p>So I've done a lot of fixes, I can't even count, I've fixed promotions, Achievements, Wired, recoded Relationships, recoded Groups and a lot more.</p><p> </p><p>Here is a nice little fix for Wired deleting each time you move it:</p><p> </p><p>Search for 'internal void MoveItem()' (GameClientMessageHandler.cs):</p><p> </p><p>Find the following:</p><p> </p><p>[PHP]</p><p>if (item.wiredHandler != null)</p><p>{</p><p>using (adapter = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())</p><p>{</p><p>item.wiredHandler.DeleteFromDatabase(adapter);</p><p>item.wiredHandler.Dispose();</p><p>room.GetWiredHandler().RemoveFurniture(item);</p><p>}</p><p>item.wiredHandler = null;</p><p>}</p><p>if (item.wiredCondition != null)</p><p>{</p><p>using (adapter = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())</p><p>{</p><p>item.wiredCondition.DeleteFromDatabase(adapter);</p><p>item.wiredCondition.Dispose();</p><p>room.GetWiredHandler().conditionHandler.ClearTile(item.Coordinate);</p><p>}</p><p>item.wiredCondition = null;</p><p>}</p><p>[/PHP]</p><p> </p><p>Remove it, or comment it - up to you, debug and see the changes.</p></blockquote><p></p>
[QUOTE="Sledmore, post: 220433, member: 591"] Maybe not sure, as I've done a lot of work for some other hotel. No idea, did you open the project? -- So I've done a lot of fixes, I can't even count, I've fixed promotions, Achievements, Wired, recoded Relationships, recoded Groups and a lot more. Here is a nice little fix for Wired deleting each time you move it: Search for 'internal void MoveItem()' (GameClientMessageHandler.cs): Find the following: [PHP] if (item.wiredHandler != null) { using (adapter = ButterflyEnvironment.GetDatabaseManager().getQueryreactor()) { item.wiredHandler.DeleteFromDatabase(adapter); item.wiredHandler.Dispose(); room.GetWiredHandler().RemoveFurniture(item); } item.wiredHandler = null; } if (item.wiredCondition != null) { using (adapter = ButterflyEnvironment.GetDatabaseManager().getQueryreactor()) { item.wiredCondition.DeleteFromDatabase(adapter); item.wiredCondition.Dispose(); room.GetWiredHandler().conditionHandler.ClearTile(item.Coordinate); } item.wiredCondition = null; } [/PHP] Remove it, or comment it - up to you, debug and see the changes. [/QUOTE]
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Habbo Retros
Habbo Releases
Swift Emulator fixes.
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