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Server Development
Habbo Retros
Habbo Development
Sadie: A clean code Habbo emulator
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<blockquote data-quote="habtard" data-source="post: 483203" data-attributes="member: 90778"><p>Wired 2.0 will be tackled when the time is right.</p><p></p><p>On a more generic note...</p><p></p><p>Exciting news, we're moving towards open sourcing Sadie.</p><p></p><p>It all starts with our enumerations.</p><p></p><p>Nuget package: <a href="https://www.nuget.org/packages/Sadie.Enums/1.0.0" target="_blank">https://www.nuget.org/packages/Sadie.Enums/1.0.0</a></p><p>Git: <a href="https://github.com/project-sadie/Sadie.Enums" target="_blank">https://github.com/project-sadie/Sadie.Enums</a></p><p></p><p>As we reduce dependencies and projects become independent, we'll open source more of the code base. Once Sadie.API is published, you will be able to freely write extensive plugins and extend / override implementations with ease.</p></blockquote><p></p>
[QUOTE="habtard, post: 483203, member: 90778"] Wired 2.0 will be tackled when the time is right. On a more generic note... Exciting news, we're moving towards open sourcing Sadie. It all starts with our enumerations. Nuget package: [URL]https://www.nuget.org/packages/Sadie.Enums/1.0.0[/URL] Git: [URL]https://github.com/project-sadie/Sadie.Enums[/URL] As we reduce dependencies and projects become independent, we'll open source more of the code base. Once Sadie.API is published, you will be able to freely write extensive plugins and extend / override implementations with ease. [/QUOTE]
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Sadie: A clean code Habbo emulator
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