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Server Development
Habbo Retros
Habbo Development
Sadie: A clean code Habbo emulator
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<blockquote data-quote="habtard" data-source="post: 483129" data-attributes="member: 90778"><p>More refactoring today,</p><p></p><p>Going to remove Sadie.Networking.Serialization from the solution at some point and make it a separate package.</p><p></p><p>After that, its about reducing dependencies on the inner game projects from outside scopes like events.</p><p></p><p>Get everything referencing API so it can all be decoupled at some stage.</p><p>[automerge]1724366376[/automerge]</p><p>Added support for mapping interactors to multiple interaction types:</p><p>[ATTACH=full]16280[/ATTACH]</p><p></p><p>This also means multiple iteractors can reference the same type (runs a collection).</p></blockquote><p></p>
[QUOTE="habtard, post: 483129, member: 90778"] More refactoring today, Going to remove Sadie.Networking.Serialization from the solution at some point and make it a separate package. After that, its about reducing dependencies on the inner game projects from outside scopes like events. Get everything referencing API so it can all be decoupled at some stage. [automerge]1724366376[/automerge] Added support for mapping interactors to multiple interaction types: [ATTACH type="full"]16280[/ATTACH] This also means multiple iteractors can reference the same type (runs a collection). [/QUOTE]
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Sadie: A clean code Habbo emulator
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