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Server Development
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Habbo Development
Sadie: A clean code Habbo emulator
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<blockquote data-quote="habtard" data-source="post: 481655" data-attributes="member: 90778"><p>I can't comment on the state of Nitro because I haven't studied the client enough, I just recall having to do some weird stuff on outgoing data for Nitro to understand it the same way flash was fine with it but this was over a year ago.</p><p></p><p>I have no desire to ever support Air, I think Nitro is great, why not work collaboratively towards improving it?</p><p></p><p>Also I meant GH, GitHub whoops... </p><p>[URL unfurl="true"]https://github.com/billsonnn/nitro-react/issues/166[/URL]</p><p></p><p>Finally I wont spend time re-iterating over points I've already made. Dotnetty offers a very nice level of encapsulation that we're happy with for our specific use case. It brought our networking code down from 100's of lines to sub 100, and simplifies the task of adding additional communication layers to our application.</p><p></p><p><strong>Updates</strong> </p><p>Closed a few PR's this morning, will merge dev into main this afternoon (250+ commits) for the 0.8 release. Will also release a planned work items list (0.9 board) when ready.</p><p></p><p>CMS (svelte) and API (go) is complete and live at <a href="https://habtard.lol" target="_blank">https://habtard.lol</a>, but I'll announce details on these in a separate thread and/or on the discord when I'm ready.</p></blockquote><p></p>
[QUOTE="habtard, post: 481655, member: 90778"] I can't comment on the state of Nitro because I haven't studied the client enough, I just recall having to do some weird stuff on outgoing data for Nitro to understand it the same way flash was fine with it but this was over a year ago. I have no desire to ever support Air, I think Nitro is great, why not work collaboratively towards improving it? Also I meant GH, GitHub whoops... [URL unfurl="true"]https://github.com/billsonnn/nitro-react/issues/166[/URL] Finally I wont spend time re-iterating over points I've already made. Dotnetty offers a very nice level of encapsulation that we're happy with for our specific use case. It brought our networking code down from 100's of lines to sub 100, and simplifies the task of adding additional communication layers to our application. [B]Updates[/B] Closed a few PR's this morning, will merge dev into main this afternoon (250+ commits) for the 0.8 release. Will also release a planned work items list (0.9 board) when ready. CMS (svelte) and API (go) is complete and live at [URL]https://habtard.lol[/URL], but I'll announce details on these in a separate thread and/or on the discord when I'm ready. [/QUOTE]
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