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Server Development
Habbo Retros
Habbo Development
Sadie: A clean code Habbo emulator
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<blockquote data-quote="habtard" data-source="post: 481649" data-attributes="member: 90778"><p>Unsure how you've used it, but its goal is to be 1:1 with netty.</p><p></p><p>It's had HTTP codecs for a few years now and provides a far greater level of abstraction. Until you mention specific cases where .NET would be better I don't see a reason to re-invent the wheel.</p><p></p><p>Nitro does have some quirks I've noticed but nothings perfect, we've opened GB issues for the ones we care about. We have no desire to support the air client right now.</p><p></p><p><strong>April 19th (this morning)</strong></p><ul> <li data-xf-list-type="ul">Fixed a bunch of issues with walking, avoiding redundant recalcs</li> <li data-xf-list-type="ul">Added exception handler for task worker, separate thread.</li> <li data-xf-list-type="ul">Added cancellation tokens to a few things on shutdown / dispose</li> </ul><p></p><p>Getting ready to merge into main for 0.8 tag, also been focusing on the CMS & API so rate of progress has declined temporarily while we finalize the 0.9 board & get any open prs merged.</p></blockquote><p></p>
[QUOTE="habtard, post: 481649, member: 90778"] Unsure how you've used it, but its goal is to be 1:1 with netty. It's had HTTP codecs for a few years now and provides a far greater level of abstraction. Until you mention specific cases where .NET would be better I don't see a reason to re-invent the wheel. Nitro does have some quirks I've noticed but nothings perfect, we've opened GB issues for the ones we care about. We have no desire to support the air client right now. [B]April 19th (this morning)[/B] [LIST] [*]Fixed a bunch of issues with walking, avoiding redundant recalcs [*]Added exception handler for task worker, separate thread. [*]Added cancellation tokens to a few things on shutdown / dispose [/LIST] Getting ready to merge into main for 0.8 tag, also been focusing on the CMS & API so rate of progress has declined temporarily while we finalize the 0.9 board & get any open prs merged. [/QUOTE]
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Sadie: A clean code Habbo emulator
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