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Server Development
Habbo Retros
Habbo Development
Sadie: A clean code Habbo emulator
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<blockquote data-quote="dominic" data-source="post: 481645" data-attributes="member: 10280"><p>Yeah, the flash client definitely serves as a good base, for testing.</p><p>Nitro was built around Arc/MS which did do a lot eh to make it work :-D.</p><p></p><p>Yeah - DotNetty doesn't cut it for me, because you have to "make your own" http protocol initially, which .net web already does for you and then expands on that protocol with the WebSocket class - pretty easy tbf.</p><p></p><p>EDIT1:</p><p>(I think Netty itself did introduce a HttpHandler - unsure whether or not DotNetty introduced this as well)</p><p></p><p>EDIT2:</p><p>Well technically speaking, Air can still be used as a client for players to use (no its not in-browser or on mobile) but it does the job - aaaaaand you can pretty much recompile it out-of-the-box. <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="dominic, post: 481645, member: 10280"] Yeah, the flash client definitely serves as a good base, for testing. Nitro was built around Arc/MS which did do a lot eh to make it work :-D. Yeah - DotNetty doesn't cut it for me, because you have to "make your own" http protocol initially, which .net web already does for you and then expands on that protocol with the WebSocket class - pretty easy tbf. EDIT1: (I think Netty itself did introduce a HttpHandler - unsure whether or not DotNetty introduced this as well) EDIT2: Well technically speaking, Air can still be used as a client for players to use (no its not in-browser or on mobile) but it does the job - aaaaaand you can pretty much recompile it out-of-the-box. :) [/QUOTE]
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Sadie: A clean code Habbo emulator
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