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Server Development
Habbo Retros
Habbo Development
Sadie: A clean code Habbo emulator
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<blockquote data-quote="Damien" data-source="post: 481642" data-attributes="member: 72299"><p>I think he's refering to the Flash client in general.</p><p></p><p>While Nitro is amazing, you're right in saying it's not completely accurate, and since it's goal is to mimic the flash client as close as possible, we too should be targeting the flash client first.</p><p></p><p>By doing this we can better identify what Nitro is doing wrong and help Nitro get closer to replicating the flash client. After all this is a Habbo emulator, it's purpose is to emulate as much of Habbos server as possible, and if a new client comes out with a more accurate packet handler than Nitro at least we don't have to refactor the emulator because we've coded it around Nitros short comings.</p></blockquote><p></p>
[QUOTE="Damien, post: 481642, member: 72299"] I think he's refering to the Flash client in general. While Nitro is amazing, you're right in saying it's not completely accurate, and since it's goal is to mimic the flash client as close as possible, we too should be targeting the flash client first. By doing this we can better identify what Nitro is doing wrong and help Nitro get closer to replicating the flash client. After all this is a Habbo emulator, it's purpose is to emulate as much of Habbos server as possible, and if a new client comes out with a more accurate packet handler than Nitro at least we don't have to refactor the emulator because we've coded it around Nitros short comings. [/QUOTE]
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Sadie: A clean code Habbo emulator
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