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Habbo Development
Sadie: A clean code Habbo emulator
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<blockquote data-quote="habtard" data-source="post: 481323" data-attributes="member: 90778"><p>[ATTACH=full]15617[/ATTACH]</p><p></p><p><strong>Discord (live updates):</strong> <a href="https://discord.gg/vHfFnXVZcM" target="_blank">https://discord.gg/vHfFnXVZcM</a></p><p></p><p><strong>Introduction</strong></p><p>Sadie is a clean code emulation server targeting the latest PRODUCTION release of Habbo. It's written in C# / .NET core with Windows and Linux support in mind. The repository has received over 1,000 commits and development is still ongoing.</p><p></p><p><strong>Project Goals</strong></p><p>To provide a clean, stable emulator base for future reference, for myself or anyone who wants one.</p><p></p><p><strong>Why another development?</strong></p><p>Its been in active development for 2 years so its not fleeting. I started it before I quit habbo. The release of the Nitro client motivated me to finish it. Even though I don't play anymore, I wanted to finish it.</p><p></p><p><strong>What's finished?</strong></p><p>All core functionality is pretty much there. You can login, create rooms, talk, browse catalog, buy furniture, place and move the furniture, assign rights, send friend requests, set relationships, actions, dance, signs, respect, and more. It would be easier to describe what's not done.</p><p></p><p><strong>Why post now?</strong></p><p>Its reaching a point in its development where it can be tested and showcased.</p><p></p><p>See below for a few screenshots.</p><p>[SPOILER="Screenshots"]</p><p>[ATTACH=full]15618[/ATTACH]</p><p></p><p></p><p>[ATTACH=full]15616[/ATTACH]</p><p></p><p>[ATTACH=full]15615[/ATTACH]</p><p>[/SPOILER]</p><p>[automerge]1711541288[/automerge]</p><p>Few more updates since yesterday</p><p></p><p>[ATTACH=full]15620[/ATTACH]</p><p></p><p>Can't upload screen casts here as their too big so check discord for those.</p><p>[automerge]1711631332[/automerge]</p><p>Back with another daily update.</p><p></p><p>Lots of refactoring, improvements to room tile state management, bug fixes and more.</p><p>See commits below;</p><p></p><p>[ATTACH=full]15646[/ATTACH]</p><p></p><p><strong>Automatic Testing</strong></p><p>On each push to develop, a docker container will now also be span up to run the unit tests which will enforce standards going forward</p><p></p><p>[ATTACH=full]15647[/ATTACH]</p><p>[automerge]1711734851[/automerge]</p><p>Refactored all of the event handlers that read data today (50+ classes took a while), data reading now done via a singleton parser class for each event.</p><p></p><p>[ATTACH=full]15657[/ATTACH]</p><p>[automerge]1711821627[/automerge]</p><p><strong>Highlights</strong></p><p></p><p>Merged 150ish commits to main from 0.7</p><p>Anything below is now 0.8 tag</p><p></p><ul> <li data-xf-list-type="ul">Fixed a few bugs reported via our testers.</li> <li data-xf-list-type="ul">Did a ton of refactoring.</li> <li data-xf-list-type="ul">Fixed some bugs with player subscription expirations</li> <li data-xf-list-type="ul">Players can now purchase club memberships</li> <li data-xf-list-type="ul">Added catalog page serializer for HC layout</li> </ul><p></p><p>[ATTACH=full]15668[/ATTACH]</p><p></p><p>[ATTACH=full]15669[/ATTACH]</p><p></p><p></p><p>Did a bit of work on stacking items, still needs some work though, I also want to refactor how room tile state for quicker mutation</p><p></p><p>[ATTACH=full]15664[/ATTACH]</p><p></p><p>See discord #updates for live commit updates.</p></blockquote><p></p>
[QUOTE="habtard, post: 481323, member: 90778"] [ATTACH type="full" alt="1711470809024.png"]15617[/ATTACH] [B]Discord (live updates):[/B] [URL]https://discord.gg/vHfFnXVZcM[/URL] [B]Introduction[/B] Sadie is a clean code emulation server targeting the latest PRODUCTION release of Habbo. It's written in C# / .NET core with Windows and Linux support in mind. The repository has received over 1,000 commits and development is still ongoing. [B]Project Goals[/B] To provide a clean, stable emulator base for future reference, for myself or anyone who wants one. [B]Why another development?[/B] Its been in active development for 2 years so its not fleeting. I started it before I quit habbo. The release of the Nitro client motivated me to finish it. Even though I don't play anymore, I wanted to finish it. [B]What's finished?[/B] All core functionality is pretty much there. You can login, create rooms, talk, browse catalog, buy furniture, place and move the furniture, assign rights, send friend requests, set relationships, actions, dance, signs, respect, and more. It would be easier to describe what's not done. [B]Why post now?[/B] Its reaching a point in its development where it can be tested and showcased. See below for a few screenshots. [SPOILER="Screenshots"] [ATTACH type="full" alt="1711471033113.png"]15618[/ATTACH] [ATTACH type="full" width="810px" alt="1711470758596.png"]15616[/ATTACH] [ATTACH type="full" alt="1711470548769.png"]15615[/ATTACH] [/SPOILER] [automerge]1711541288[/automerge] Few more updates since yesterday [ATTACH type="full" alt="1711541042846.png"]15620[/ATTACH] Can't upload screen casts here as their too big so check discord for those. [automerge]1711631332[/automerge] Back with another daily update. Lots of refactoring, improvements to room tile state management, bug fixes and more. See commits below; [ATTACH type="full" alt="1711631158824.png"]15646[/ATTACH] [B]Automatic Testing[/B] On each push to develop, a docker container will now also be span up to run the unit tests which will enforce standards going forward [ATTACH type="full" alt="1711631239619.png"]15647[/ATTACH] [automerge]1711734851[/automerge] Refactored all of the event handlers that read data today (50+ classes took a while), data reading now done via a singleton parser class for each event. [ATTACH type="full" alt="1711734782201.png"]15657[/ATTACH] [automerge]1711821627[/automerge] [B]Highlights[/B] Merged 150ish commits to main from 0.7 Anything below is now 0.8 tag [LIST] [*]Fixed a few bugs reported via our testers. [*]Did a ton of refactoring. [*]Fixed some bugs with player subscription expirations [*]Players can now purchase club memberships [*]Added catalog page serializer for HC layout [/LIST] [ATTACH type="full" alt="1711821322153.png"]15668[/ATTACH] [ATTACH type="full" alt="1711821383771.png"]15669[/ATTACH] Did a bit of work on stacking items, still needs some work though, I also want to refactor how room tile state for quicker mutation [ATTACH type="full" alt="1711797752423.png"]15664[/ATTACH] See discord #updates for live commit updates. [/QUOTE]
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