Menu
Forums
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Trending
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Upgrades
Log in
Register
What's new
Search
Search
Search titles only
By:
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
Server Development
Habbo Retros
Habbo Q&A
RP Caching
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jaden" data-source="post: 418433" data-attributes="member: 51705"><p>I'm guessing he does it the same way Sledmore implemented it into his Plus Emulator (ProcessComponent) which was inspired by Matty from his Mango server. RP emulator's rarely have anything going on under the hood of it's timers besides maybe a simple alert, coin update, etc. it would be considered a waste of resources imo to create Tasks also because the user could stop and restart their timer at any minute just by a simple interaction and the emulator would then have to stop and schedule a new Task. Using 1 timer per session that's literally a pooled Thread and just using creating a ticker in the "core loop" (since it's necessary yet rarely has anything going on under the hood anyways) seems much more efficient.</p><p></p><p>No way could I possibly see someone replacing the core loop (pooled Thread with a loop) for Task(s), but I can see you replacing the ticker with a Task for more strenuous timers not ones that just play with integers and booleans.</p></blockquote><p></p>
[QUOTE="Jaden, post: 418433, member: 51705"] I'm guessing he does it the same way Sledmore implemented it into his Plus Emulator (ProcessComponent) which was inspired by Matty from his Mango server. RP emulator's rarely have anything going on under the hood of it's timers besides maybe a simple alert, coin update, etc. it would be considered a waste of resources imo to create Tasks also because the user could stop and restart their timer at any minute just by a simple interaction and the emulator would then have to stop and schedule a new Task. Using 1 timer per session that's literally a pooled Thread and just using creating a ticker in the "core loop" (since it's necessary yet rarely has anything going on under the hood anyways) seems much more efficient. No way could I possibly see someone replacing the core loop (pooled Thread with a loop) for Task(s), but I can see you replacing the ticker with a Task for more strenuous timers not ones that just play with integers and booleans. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Server Development
Habbo Retros
Habbo Q&A
RP Caching
Top