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<blockquote data-quote="Damien" data-source="post: 461332" data-attributes="member: 72299"><p>You're wrong, there's 2 packets related to the room height map. The first is when the room is loaded which registers the total height for each tile in the room, the other updates the tiles with the new height when a new item is added to a tiles.</p><p></p><p>If you send me the revision you're using I'll send post the packet Ids and structures into this thread.</p></blockquote><p></p>
[QUOTE="Damien, post: 461332, member: 72299"] You're wrong, there's 2 packets related to the room height map. The first is when the room is loaded which registers the total height for each tile in the room, the other updates the tiles with the new height when a new item is added to a tiles. If you send me the revision you're using I'll send post the packet Ids and structures into this thread. [/QUOTE]
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