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Server Development
Habbo Retros
Habbo Q&A
Plusemulator (boonedit) - stays at 87%, not emu config nor client.
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<blockquote data-quote="Jaden" data-source="post: 363102" data-attributes="member: 51705"><p>Client sends SSOTicketMessageEvent Packet to the Server in the form of Header, Length, Body.</p><p></p><p>Header: Packet ID</p><p>Length: Length of the packet</p><p>Body: Message</p><p></p><p>In this case, the "Body" would contain the SSO Ticket of the user obtained by the client via JavaScript @ "sso.ticket"</p><p></p><p>The server would then run a query to obtain the user's information using said sso ticket, SELECT this, that, this, FROM users WHERE auth_ticket (sso) = @sso</p><p>But if "this" isn't apart of the users table, the server would throw an exception and crash, and the packet would go unhandled meaning there was no outgoing packet.</p></blockquote><p></p>
[QUOTE="Jaden, post: 363102, member: 51705"] Client sends SSOTicketMessageEvent Packet to the Server in the form of Header, Length, Body. Header: Packet ID Length: Length of the packet Body: Message In this case, the "Body" would contain the SSO Ticket of the user obtained by the client via JavaScript @ "sso.ticket" The server would then run a query to obtain the user's information using said sso ticket, SELECT this, that, this, FROM users WHERE auth_ticket (sso) = @sso But if "this" isn't apart of the users table, the server would throw an exception and crash, and the packet would go unhandled meaning there was no outgoing packet. [/QUOTE]
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Habbo Retros
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Plusemulator (boonedit) - stays at 87%, not emu config nor client.
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