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Server Development
Habbo Retros
Habbo Q&A
PlusEmu - Updated headers now d/c on 76%
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<blockquote data-quote="treebeard" data-source="post: 432751" data-attributes="member: 79259"><p><a href="https://devbest.com/threads/updating-packet-structures.80127/" target="_blank">https://devbest.com/threads/updating-packet-structures.80127/</a></p><p>You find packet structures in the old habbo.swf and the same one in the habbo.swf you are updating to.</p><p>Example:</p><p>[CODE] public function parse(_arg1:_-402):Boolean</p><p> {</p><p> this._-4iW = _arg1.readBoolean();</p><p> this._-6gh = _arg1.readBoolean();</p><p> return (true);</p><p> }[/CODE]</p><p>You would compare the two structures and try to spot any changes, such as a new variable or one taken away. Then, you have to change the classes that correspond to the packet structure you are updating to include or exclude any changes in packet structure.</p></blockquote><p></p>
[QUOTE="treebeard, post: 432751, member: 79259"] [URL]https://devbest.com/threads/updating-packet-structures.80127/[/URL] You find packet structures in the old habbo.swf and the same one in the habbo.swf you are updating to. Example: [CODE] public function parse(_arg1:_-402):Boolean { this._-4iW = _arg1.readBoolean(); this._-6gh = _arg1.readBoolean(); return (true); }[/CODE] You would compare the two structures and try to spot any changes, such as a new variable or one taken away. Then, you have to change the classes that correspond to the packet structure you are updating to include or exclude any changes in packet structure. [/QUOTE]
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