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PlusEMU Crash after 10-15 minutes
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<blockquote data-quote="Blasteh" data-source="post: 428012" data-attributes="member: 30540"><p>Hi,</p><p>Out of no where my emulator started crashing, no changes have been made to the database recently but it is throwing a few errors.</p><p></p><p>I'm not sure if it's because of the "System.OutOfMemoryException" or not, but here's this log.</p><p>[CODE]System.NullReferenceException: Object reference not set to an instance of an object.</p><p> at Plus.Messages.Net.GamePacketParser.handlePacketData(Byte[] Data) in C:\Users\Administrator\Desktop\Emulator\Messages\Net\GamePacketParser.cs:line 75</p><p>Date/Time: 2018-02-08 13:27:05,435</p><p>Thread: 25</p><p>Packet Error!</p><p></p><p>System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.</p><p> at Plus.Communication.Packets.Incoming.ClientPacket.ToString()</p><p> at Plus.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientPacket Message)</p><p> at Plus.Messages.Net.GamePacketParser.handlePacketData(Byte[] Data)[/CODE]</p><p></p><p>There's also another error in packeterrors.txt</p><p>[CODE]Error in packet [1848] BODY: [0]#?[0]:w=19,0 l=7,744 r:</p><p>System.NullReferenceException: Object reference not set to an instance of an object.</p><p> at Plus.Communication.Packets.Outgoing.ServerPacket.WriteString(String s) in C:\Users\Administrator\Desktop\Emulator\Communication\Packets\Outgoing\ServerPacket.cs:line 70</p><p> at Plus.Communication.Packets.Outgoing.Rooms.Engine.ItemUpdateComposer.WriteWallItem(Item Item, Int32 UserId) in C:\Users\Administrator\Desktop\Emulator\Communication\Packets\Outgoing\Rooms\Engine\ItemUpdateComposer.cs:line 22</p><p> at Plus.Communication.Packets.Outgoing.Rooms.Engine.ItemUpdateComposer..ctor(Item Item, Int32 UserId) in C:\Users\Administrator\Desktop\Emulator\Communication\Packets\Outgoing\Rooms\Engine\ItemUpdateComposer.cs:line 15</p><p> at Plus.Communication.Packets.Incoming.Rooms.Engine.MoveWallItemEvent.Parse(GameClient Session, ClientPacket Packet) in C:\Users\Administrator\Desktop\Emulator\Communication\Packets\Incoming\Rooms\Engine\MoveWallItemEvent.cs:line 39</p><p> at Plus.Communication.Packets.PacketManager.TryExecutePacket(GameClient Session, ClientPacket Packet) in C:\Users\Administrator\Desktop\Emulator\Communication\Packets\PacketManager.cs:line 160</p><p> at Plus.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientPacket Message) in C:\Users\Administrator\Desktop\Emulator\HabboHotel\GameClients\GameClient.cs:line 74[/CODE]</p><p></p><p>Other than those two/three errors, there's nothing else indicating the crash.</p><p></p><p>EDIT: The emulator crashed but didn't throw an error when I had the text files open... It didn't ask me to reload the text files.</p></blockquote><p></p>
[QUOTE="Blasteh, post: 428012, member: 30540"] Hi, Out of no where my emulator started crashing, no changes have been made to the database recently but it is throwing a few errors. I'm not sure if it's because of the "System.OutOfMemoryException" or not, but here's this log. [CODE]System.NullReferenceException: Object reference not set to an instance of an object. at Plus.Messages.Net.GamePacketParser.handlePacketData(Byte[] Data) in C:\Users\Administrator\Desktop\Emulator\Messages\Net\GamePacketParser.cs:line 75 Date/Time: 2018-02-08 13:27:05,435 Thread: 25 Packet Error! System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at Plus.Communication.Packets.Incoming.ClientPacket.ToString() at Plus.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientPacket Message) at Plus.Messages.Net.GamePacketParser.handlePacketData(Byte[] Data)[/CODE] There's also another error in packeterrors.txt [CODE]Error in packet [1848] BODY: [0]#?[0]:w=19,0 l=7,744 r: System.NullReferenceException: Object reference not set to an instance of an object. at Plus.Communication.Packets.Outgoing.ServerPacket.WriteString(String s) in C:\Users\Administrator\Desktop\Emulator\Communication\Packets\Outgoing\ServerPacket.cs:line 70 at Plus.Communication.Packets.Outgoing.Rooms.Engine.ItemUpdateComposer.WriteWallItem(Item Item, Int32 UserId) in C:\Users\Administrator\Desktop\Emulator\Communication\Packets\Outgoing\Rooms\Engine\ItemUpdateComposer.cs:line 22 at Plus.Communication.Packets.Outgoing.Rooms.Engine.ItemUpdateComposer..ctor(Item Item, Int32 UserId) in C:\Users\Administrator\Desktop\Emulator\Communication\Packets\Outgoing\Rooms\Engine\ItemUpdateComposer.cs:line 15 at Plus.Communication.Packets.Incoming.Rooms.Engine.MoveWallItemEvent.Parse(GameClient Session, ClientPacket Packet) in C:\Users\Administrator\Desktop\Emulator\Communication\Packets\Incoming\Rooms\Engine\MoveWallItemEvent.cs:line 39 at Plus.Communication.Packets.PacketManager.TryExecutePacket(GameClient Session, ClientPacket Packet) in C:\Users\Administrator\Desktop\Emulator\Communication\Packets\PacketManager.cs:line 160 at Plus.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientPacket Message) in C:\Users\Administrator\Desktop\Emulator\HabboHotel\GameClients\GameClient.cs:line 74[/CODE] Other than those two/three errors, there's nothing else indicating the crash. EDIT: The emulator crashed but didn't throw an error when I had the text files open... It didn't ask me to reload the text files. [/QUOTE]
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