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[Plus EMU] Give Reward Wired Fix?
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<blockquote data-quote="Bran" data-source="post: 455643" data-attributes="member: 74752"><p>GiveWiredBox</p><p>[CODE]using System;</p><p>using System.Linq;</p><p>using System.Text;</p><p>using System.Collections.Generic;</p><p>using System.Collections.Concurrent;</p><p></p><p>using Plus.Communication.Packets.Incoming;</p><p>using Plus.HabboHotel.Rooms;</p><p>using Plus.HabboHotel.Users;</p><p>using Plus.Communication.Packets.Outgoing.Rooms.Chat;</p><p>using Plus.Communication.Packets.Outgoing.Inventory.Furni;</p><p>using Plus.Communication.Packets.Outgoing.Catalog;</p><p>using Plus.Communication.Packets.Outgoing.Rooms.Notifications;</p><p></p><p>namespace Plus.HabboHotel.Items.Wired.Boxes.Effects</p><p>{</p><p> class GiveRewardBox : IWiredItem</p><p> {</p><p> public Room Instance { get; set; }</p><p> public Item Item { get; set; }</p><p> public WiredBoxType Type { get { return WiredBoxType.EffectGiveReward; } }</p><p> public ConcurrentDictionary<int, Item> SetItems { get; set; }</p><p> public string StringData { get; set; }</p><p> public bool BoolData { get; set; }</p><p> public string ItemsData { get; set; }</p><p></p><p> public GiveRewardBox(Room Instance, Item Item)</p><p> {</p><p> this.Instance = Instance;</p><p> this.Item = Item;</p><p> this.SetItems = new ConcurrentDictionary<int, Item>();</p><p> }</p><p></p><p> public void HandleSave(ClientPacket Packet)</p><p> {</p><p> int Unknown = Packet.PopInt();</p><p> int Often = Packet.PopInt();</p><p> bool Unique = (Packet.PopInt() == 1);</p><p> int Limit = Packet.PopInt();</p><p> int Often_No = Packet.PopInt();</p><p> string Reward = Packet.PopString();</p><p></p><p> this.BoolData = Unique;</p><p> this.StringData = Reward + "-" + Often + "-" + Limit;</p><p> }</p><p></p><p> public bool Execute(params object[] Params)</p><p> {</p><p> if (Params == null || Params.Length == 0)</p><p> return false;</p><p></p><p> // Habbo Owner = HabboEnvironment.GetHabboById(Item.UserID);</p><p> // if (Owner == null || !Owner.GetPermissions().HasRight("room_item_wired_rewards"))</p><p> // return false;</p><p></p><p> Habbo Player = (Habbo)Params[0];</p><p> if (Player == null || Player.GetClient() == null)</p><p> return false;</p><p></p><p> RoomUser User = Player.CurrentRoom.GetRoomUserManager().GetRoomUserByHabbo(Player.Username);</p><p> if (User == null)</p><p> return false;</p><p></p><p> if (String.IsNullOrEmpty(StringData))</p><p> return false;</p><p></p><p> int amountLeft = int.Parse(this.StringData.Split('-')[2]);</p><p> int often = int.Parse(this.StringData.Split('-')[1]);</p><p> bool unique = this.BoolData;</p><p></p><p> bool premied = false;</p><p></p><p> if (amountLeft < 1)</p><p> {</p><p> Player.GetClient().SendWhisper("There are no more prizes, come back later.");</p><p> return true;</p><p> }</p><p></p><p> foreach (var dataStr in (this.StringData.Split('-')[0]).Split(';'))</p><p> {</p><p> var dataArray = dataStr.Split(',');</p><p></p><p> var isbadge = dataArray[0] == "0";</p><p> var code = dataArray[1];</p><p> var percentage = int.Parse(dataArray[2]);</p><p></p><p> var random = PlusEnvironment.GetRandomNumber(0, 100);</p><p></p><p> if (!unique && percentage < random)</p><p> continue;</p><p> premied = true;</p><p></p><p> if (isbadge)</p><p> {</p><p> if (Player.GetBadgeComponent().HasBadge(code))</p><p> Player.GetClient().SendMessage(new WhisperComposer(User.VirtualId, "Oops, apparently you've already received this badge!", 0, User.LastBubble));</p><p> else</p><p> {</p><p> Player.GetBadgeComponent().GiveBadge(code, true, Player.GetClient());</p><p> Player.GetClient().SendMessage(new RoomNotificationComposer("prizeBadge", "message", "You've just recieved a badge!"));</p><p> }</p><p> }</p><p> else</p><p> {</p><p> ItemData ItemData = null;</p><p></p><p> if (!PlusEnvironment.GetGame().GetItemManager().GetItem(int.Parse(code), out ItemData))</p><p> {</p><p> Player.GetClient().SendMessage(new WhisperComposer(User.VirtualId, "Could not get Item ID: " + code, 0, User.LastBubble));</p><p> return false;</p><p> }</p><p></p><p> Item Item = ItemFactory.CreateSingleItemNullable(ItemData, Player.GetClient().GetHabbo(), "", "", 0, 0, 0);</p><p></p><p></p><p> if (Item != null)</p><p> {</p><p> Player.GetClient().GetHabbo().GetInventoryComponent().TryAddItem(Item);</p><p> Player.GetClient().SendMessage(new FurniListNotificationComposer(Item.Id, 1));</p><p> Player.GetClient().SendMessage(new PurchaseOKComposer());</p><p> Player.GetClient().SendMessage(new FurniListAddComposer(Item));</p><p> Player.GetClient().SendMessage(new FurniListUpdateComposer());</p><p> Player.GetClient().SendMessage(new RoomNotificationComposer("prizePresent", "message", "You've just recieved a present!"));</p><p> }</p><p> }</p><p> }</p><p></p><p> if (!premied)</p><p> {</p><p> Player.GetClient().SendWhisper("Opps something is wrong!");</p><p> }</p><p> else if (amountLeft > 0)</p><p> {</p><p> amountLeft--;</p><p> this.StringData.Split('-')[2] = amountLeft.ToString();</p><p> }</p><p></p><p> return true;</p><p> }</p><p> }</p><p>}[/CODE]</p></blockquote><p></p>
[QUOTE="Bran, post: 455643, member: 74752"] GiveWiredBox [CODE]using System; using System.Linq; using System.Text; using System.Collections.Generic; using System.Collections.Concurrent; using Plus.Communication.Packets.Incoming; using Plus.HabboHotel.Rooms; using Plus.HabboHotel.Users; using Plus.Communication.Packets.Outgoing.Rooms.Chat; using Plus.Communication.Packets.Outgoing.Inventory.Furni; using Plus.Communication.Packets.Outgoing.Catalog; using Plus.Communication.Packets.Outgoing.Rooms.Notifications; namespace Plus.HabboHotel.Items.Wired.Boxes.Effects { class GiveRewardBox : IWiredItem { public Room Instance { get; set; } public Item Item { get; set; } public WiredBoxType Type { get { return WiredBoxType.EffectGiveReward; } } public ConcurrentDictionary<int, Item> SetItems { get; set; } public string StringData { get; set; } public bool BoolData { get; set; } public string ItemsData { get; set; } public GiveRewardBox(Room Instance, Item Item) { this.Instance = Instance; this.Item = Item; this.SetItems = new ConcurrentDictionary<int, Item>(); } public void HandleSave(ClientPacket Packet) { int Unknown = Packet.PopInt(); int Often = Packet.PopInt(); bool Unique = (Packet.PopInt() == 1); int Limit = Packet.PopInt(); int Often_No = Packet.PopInt(); string Reward = Packet.PopString(); this.BoolData = Unique; this.StringData = Reward + "-" + Often + "-" + Limit; } public bool Execute(params object[] Params) { if (Params == null || Params.Length == 0) return false; // Habbo Owner = HabboEnvironment.GetHabboById(Item.UserID); // if (Owner == null || !Owner.GetPermissions().HasRight("room_item_wired_rewards")) // return false; Habbo Player = (Habbo)Params[0]; if (Player == null || Player.GetClient() == null) return false; RoomUser User = Player.CurrentRoom.GetRoomUserManager().GetRoomUserByHabbo(Player.Username); if (User == null) return false; if (String.IsNullOrEmpty(StringData)) return false; int amountLeft = int.Parse(this.StringData.Split('-')[2]); int often = int.Parse(this.StringData.Split('-')[1]); bool unique = this.BoolData; bool premied = false; if (amountLeft < 1) { Player.GetClient().SendWhisper("There are no more prizes, come back later."); return true; } foreach (var dataStr in (this.StringData.Split('-')[0]).Split(';')) { var dataArray = dataStr.Split(','); var isbadge = dataArray[0] == "0"; var code = dataArray[1]; var percentage = int.Parse(dataArray[2]); var random = PlusEnvironment.GetRandomNumber(0, 100); if (!unique && percentage < random) continue; premied = true; if (isbadge) { if (Player.GetBadgeComponent().HasBadge(code)) Player.GetClient().SendMessage(new WhisperComposer(User.VirtualId, "Oops, apparently you've already received this badge!", 0, User.LastBubble)); else { Player.GetBadgeComponent().GiveBadge(code, true, Player.GetClient()); Player.GetClient().SendMessage(new RoomNotificationComposer("prizeBadge", "message", "You've just recieved a badge!")); } } else { ItemData ItemData = null; if (!PlusEnvironment.GetGame().GetItemManager().GetItem(int.Parse(code), out ItemData)) { Player.GetClient().SendMessage(new WhisperComposer(User.VirtualId, "Could not get Item ID: " + code, 0, User.LastBubble)); return false; } Item Item = ItemFactory.CreateSingleItemNullable(ItemData, Player.GetClient().GetHabbo(), "", "", 0, 0, 0); if (Item != null) { Player.GetClient().GetHabbo().GetInventoryComponent().TryAddItem(Item); Player.GetClient().SendMessage(new FurniListNotificationComposer(Item.Id, 1)); Player.GetClient().SendMessage(new PurchaseOKComposer()); Player.GetClient().SendMessage(new FurniListAddComposer(Item)); Player.GetClient().SendMessage(new FurniListUpdateComposer()); Player.GetClient().SendMessage(new RoomNotificationComposer("prizePresent", "message", "You've just recieved a present!")); } } } if (!premied) { Player.GetClient().SendWhisper("Opps something is wrong!"); } else if (amountLeft > 0) { amountLeft--; this.StringData.Split('-')[2] = amountLeft.ToString(); } return true; } } }[/CODE] [/QUOTE]
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[Plus EMU] Give Reward Wired Fix?
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