Normal
I Need Help...Would like the user to reload the room when Health = 0 ..[CODE] if ((TargetClient.GetHabbo().Health - randomShotDamage) < 1) { Room.SendMessage(new ShoutComposer(roomUser.VirtualId, "*Erschießt " + TargetClient.GetHabbo().Username + ", und töt ihn!*", 0, roomUser.LastBubble)); TargetClient.GetHabbo().Health = 100; //Code? }[/CODE]
I Need Help...
Would like the user to reload the room when Health = 0 ..
[CODE] if ((TargetClient.GetHabbo().Health - randomShotDamage) < 1)
{
Room.SendMessage(new ShoutComposer(roomUser.VirtualId, "*Erschießt " + TargetClient.GetHabbo().Username + ", und töt ihn!*", 0, roomUser.LastBubble));
TargetClient.GetHabbo().Health = 100;
//Code?
}[/CODE]