Menu
Forums
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Trending
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Upgrades
Log in
Register
What's new
Search
Search
Search titles only
By:
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
Server Development
Habbo Retros
Habbo Advertisements
Nara Hotel | New Hotel | Event focused!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Puffin" data-source="post: 483900" data-attributes="member: 80070"><p>Typical stock retro with a thread created too early in its development- you have nothing to show off right now tbh</p><p>You have a long way to go- but I have a couple of pointers if you want to head in the right direction</p><p></p><p>First of all, you're using a really outdated catalog- a newer version of it (about 6 months old now) was leaked and can be found on google by searching myBoBBa Catalog (i wont link it, as its on another retro dev forum). Having up-to-date furniture is very important so you might as well use it (and anyone using it has my blessing to do so, leaks are part of retros xD)</p><p></p><p>If you really want to foster an 'earn your way' type of economy then you should look into introducing some automatic rewards for single and multiplayer games, or other "busy" distractions to keep people engaged and earning fairly rather than relying on actual hosted events (which can sometimes be hard to populate even when you're peaking 20+ online).</p><p></p><p>Right away this gives your first batch users something to do, while your hotel grows (and it will likely grow slowly as is the nature of stock retros) because in reality, you aren't going to be able to host any substantial events to foster the type of earn your way system you want to achieve at the moment, not to say it can't happen in the future.</p><p></p><p>Id look into making your systems achievement based as well, users love collecting achievements and they can be easily made in the database and handed out with the free Krews wired pack. There are lots of excellent plugins and add-ons to further enhance users experience on your hotel as well.</p><p></p><p></p><p>While I understand want to run a a clean hotel, expenses for new features, unless you're a skilled developer yourself, really pile up. Going on over 2 years now I have over four thousand invested. I'd say bringing in an income, if you cannot afford to take on these expenses yourself, should be top of mind and you should really figure out how to generate an income to become self-sustaining without microtranctioning the hell out of everything. Ill probably get some criticism for that one, but its the truth.</p></blockquote><p></p>
[QUOTE="Puffin, post: 483900, member: 80070"] Typical stock retro with a thread created too early in its development- you have nothing to show off right now tbh You have a long way to go- but I have a couple of pointers if you want to head in the right direction First of all, you're using a really outdated catalog- a newer version of it (about 6 months old now) was leaked and can be found on google by searching myBoBBa Catalog (i wont link it, as its on another retro dev forum). Having up-to-date furniture is very important so you might as well use it (and anyone using it has my blessing to do so, leaks are part of retros xD) If you really want to foster an 'earn your way' type of economy then you should look into introducing some automatic rewards for single and multiplayer games, or other "busy" distractions to keep people engaged and earning fairly rather than relying on actual hosted events (which can sometimes be hard to populate even when you're peaking 20+ online). Right away this gives your first batch users something to do, while your hotel grows (and it will likely grow slowly as is the nature of stock retros) because in reality, you aren't going to be able to host any substantial events to foster the type of earn your way system you want to achieve at the moment, not to say it can't happen in the future. Id look into making your systems achievement based as well, users love collecting achievements and they can be easily made in the database and handed out with the free Krews wired pack. There are lots of excellent plugins and add-ons to further enhance users experience on your hotel as well. While I understand want to run a a clean hotel, expenses for new features, unless you're a skilled developer yourself, really pile up. Going on over 2 years now I have over four thousand invested. I'd say bringing in an income, if you cannot afford to take on these expenses yourself, should be top of mind and you should really figure out how to generate an income to become self-sustaining without microtranctioning the hell out of everything. Ill probably get some criticism for that one, but its the truth. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Server Development
Habbo Retros
Habbo Advertisements
Nara Hotel | New Hotel | Event focused!
Top