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Mojang enforcing their rules
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<blockquote data-quote="Savallusion" data-source="post: 290255" data-attributes="member: 470"><p>Minecraft arrived years ago, we're all aware of that. Mojang has not changed their EULA since then, but now the debate rages around it as Mojang finally enforces their EULA. The issue isn't whether the EULA is wrong or not, but because the Minecraft communities will have a rougher time making their servers run.</p><p>I'm not saying it's "very hard" to run a server, but it's costing a lot. </p><p>Mojang has seen an other way and haven't enforced their EULA for years, but now Mojang has had enough of getting tons of mails from parents asking to get their money back after their kid spent hundreds of dollars on a "goodiepack" as they call it, on a server which Mojang is not held responsible for.</p><p>"The actions of a few can mean harm to the mass." A wise man once said, and that's exactly what's happened here. I'm all for rewards and goodies as a donation thing, but the few that sold such, then didn't give it to the kids who bought it, or possibly even did, has impacted the whole community.</p><p>Bigger servers like Mineplex, Hypixel and so on have already reacted to the sudden enforcing of Mojangs EULA. </p><p></p><p>"Mojang this month announced that any servers hosting <em>Minecraft </em>games, mods and communities must abide by certain monetization rules.</p><p></p><p>The rules allow anyone to host a <em>Minecraft </em>server, and to take donations and fees for that service. But they cannot selectively charge variable access fees and they cannot charge for any items that can be used to a player's advantage. They can only sell aesthetic items, like costumes. But for most servers, their most popular packages (often called "ranks") include treats and goodies that do affect gameplay, though usually in small ways that do not unduly imbalance the game." wrote Polygon <a href="http://www.polygon.com/2014/6/18/5819274/mojang-multiplayer-servers" target="_blank">in this article</a> at 06/18/2014.</p><p></p><p>This means that the ranks we love so much which includes goodies and treats as a "thanks for helping us keep running" will no longer be allowed. Now you need to use items that doesn't affect gameplay. In-game currency cannot be in any sort of package either, which leads to the point that donation ranks may be rendered useless, and that servers most popular packages cannot be sold. Thus resulting in less income to make your server run.</p><p></p><p>My personal opinion is that this shouldn't be an issue. Servers need specific things to make themselves capable of running without costing the owners extreme amounts of money. Yes, you may be able to take a fee to make people access your server, but that's sort of ruining the entire experience and crushes part of the community. People will most definitely leave your server if you add such a fee. This will all lead to servers shutting down, simply because they cannot sustain a balance to pay their bills. Even big servers will get problems with this. </p><p></p><p>So, what's your opinions on what's going on guys?</p></blockquote><p></p>
[QUOTE="Savallusion, post: 290255, member: 470"] Minecraft arrived years ago, we're all aware of that. Mojang has not changed their EULA since then, but now the debate rages around it as Mojang finally enforces their EULA. The issue isn't whether the EULA is wrong or not, but because the Minecraft communities will have a rougher time making their servers run. I'm not saying it's "very hard" to run a server, but it's costing a lot. Mojang has seen an other way and haven't enforced their EULA for years, but now Mojang has had enough of getting tons of mails from parents asking to get their money back after their kid spent hundreds of dollars on a "goodiepack" as they call it, on a server which Mojang is not held responsible for. "The actions of a few can mean harm to the mass." A wise man once said, and that's exactly what's happened here. I'm all for rewards and goodies as a donation thing, but the few that sold such, then didn't give it to the kids who bought it, or possibly even did, has impacted the whole community. Bigger servers like Mineplex, Hypixel and so on have already reacted to the sudden enforcing of Mojangs EULA. "Mojang this month announced that any servers hosting [I]Minecraft [/I]games, mods and communities must abide by certain monetization rules. The rules allow anyone to host a [I]Minecraft [/I]server, and to take donations and fees for that service. But they cannot selectively charge variable access fees and they cannot charge for any items that can be used to a player's advantage. They can only sell aesthetic items, like costumes. But for most servers, their most popular packages (often called "ranks") include treats and goodies that do affect gameplay, though usually in small ways that do not unduly imbalance the game." wrote Polygon [URL='http://www.polygon.com/2014/6/18/5819274/mojang-multiplayer-servers']in this article[/URL] at 06/18/2014. This means that the ranks we love so much which includes goodies and treats as a "thanks for helping us keep running" will no longer be allowed. Now you need to use items that doesn't affect gameplay. In-game currency cannot be in any sort of package either, which leads to the point that donation ranks may be rendered useless, and that servers most popular packages cannot be sold. Thus resulting in less income to make your server run. My personal opinion is that this shouldn't be an issue. Servers need specific things to make themselves capable of running without costing the owners extreme amounts of money. Yes, you may be able to take a fee to make people access your server, but that's sort of ruining the entire experience and crushes part of the community. People will most definitely leave your server if you add such a fee. This will all lead to servers shutting down, simply because they cannot sustain a balance to pay their bills. Even big servers will get problems with this. So, what's your opinions on what's going on guys? [/QUOTE]
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