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Minecraft 1.1 PreRelease
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<blockquote data-quote="LulzCal" data-source="post: 73067" data-attributes="member: 12981"><p>Dear DevBest.</p><p>Please find enclosed the latest version of the pre-release!</p><p>Make sure you understand that some servers may not have this installed!</p><p> </p><p><span style="color: #ff0000"><strong><a href="http://assets.minecraft.net/12w07b/minecraft.jar" target="_blank"><span style="color: #ff0000">Click here to download from Minecraft.net</span></a></strong></span></p><p><span style="color: #ff0000"><strong><a href="http://assets.minecraft.net/12w07b/minecraft_server.jar" target="_blank">Click here to download he server .jar file</a></strong></span></p><p><span style="color: #ff0000"><strong>---------------------------------------------------------------------------------------------</strong></span></p><p><a href="http://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2012/02/children1.png" target="_blank"><img src="http://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2012/02/children1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p>Here’s the development snapshot of week 7, 2012! List of changes:</p><ul> <li data-xf-list-type="ul">Added new world file format called “Anvil” (256 max height and 4096 block IDs*)</li> <li data-xf-list-type="ul">Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own</li> <li data-xf-list-type="ul">Villagers will repopulate villages based on how many houses there are available</li> <li data-xf-list-type="ul">Some nights in villages will be worse than others…</li> <li data-xf-list-type="ul">Added a redstone-controlled light source</li> <li data-xf-list-type="ul">Decreased chance for the rare mob drops</li> </ul></blockquote><p></p>
[QUOTE="LulzCal, post: 73067, member: 12981"] Dear DevBest. Please find enclosed the latest version of the pre-release! Make sure you understand that some servers may not have this installed! [COLOR=#ff0000][B][URL='http://assets.minecraft.net/12w07b/minecraft.jar'][COLOR=#ff0000]Click here to download from Minecraft.net[/COLOR][/URL][/B][/COLOR] [COLOR=#ff0000][B][URL='http://assets.minecraft.net/12w07b/minecraft_server.jar']Click here to download he server .jar file[/URL][/B][/COLOR] [COLOR=#ff0000][B]---------------------------------------------------------------------------------------------[/B][/COLOR] [URL='http://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2012/02/children1.png'][IMG]http://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2012/02/children1.png[/IMG][/URL] Here’s the development snapshot of week 7, 2012! List of changes: [LIST] [*]Added new world file format called “Anvil” (256 max height and 4096 block IDs*) [*]Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own [*]Villagers will repopulate villages based on how many houses there are available [*]Some nights in villages will be worse than others… [*]Added a redstone-controlled light source [*]Decreased chance for the rare mob drops [/LIST] [/QUOTE]
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