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Server Development
Habbo Retros
Habbo Q&A
In-Game Codes (Emulator) and SWF
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<blockquote data-quote="wiredl" data-source="post: 480327" data-attributes="member: 117874"><p>This has been always confusing to me that in-game codes can affect SWF files (like a furni's image). For example, when we change state of a color tile (by either clicking "Use" button or double clicking at it), "ObjectUpdate" message packet is sent by server to client(s) and the tile's color changes. Okay, but HOW? How a piece of code can affect SWF files?=?=?=? I can understand the code can affect database since it obviously contains a sqlconnection or smth like that, but it doesn't seem like it accesses to SWF of the related furni. So how can a piece of code affect a SWF file? Please a clear explanation....... . .. .[ATTACH=full]15304[/ATTACH]</p></blockquote><p></p>
[QUOTE="wiredl, post: 480327, member: 117874"] This has been always confusing to me that in-game codes can affect SWF files (like a furni's image). For example, when we change state of a color tile (by either clicking "Use" button or double clicking at it), "ObjectUpdate" message packet is sent by server to client(s) and the tile's color changes. Okay, but HOW? How a piece of code can affect SWF files?=?=?=? I can understand the code can affect database since it obviously contains a sqlconnection or smth like that, but it doesn't seem like it accesses to SWF of the related furni. So how can a piece of code affect a SWF file? Please a clear explanation....... . .. .[ATTACH type="full"]15304[/ATTACH] [/QUOTE]
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In-Game Codes (Emulator) and SWF
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